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DESIGN OF E-LEARNING PROGRAMS - Coggle Diagram
DESIGN OF E-LEARNING PROGRAMS
E-learning instructional design
Designs e-learning teaching, creating experiences to acquire knowledge efficiently and effectively
It allows you to measure achievements, determine prior knowledge, provide necessary guidance, evaluate performance, encourage content retention, and provide feedback
E-learning pedagogical model
Enables teaching adjusted to the rhythm and needs of the student
Autonomous student in his learning, has levels of self-sufficiency and self-direction
Individually and that is mediated by digital devices.
Measured by a technological platform, internet and a Web service
Use tools to socialize content
Interaction between participants (teachers - students - information - management personnel), collaborative work, synchronous and asynchronous communication and the evaluation of pedagogical processes
Establish strategic objectives, teaching methods, expected results, select technological means and work methods.
They are based and planned on the learning theory that was assumed at all times
Conceptualization of multimedia materials
Technological foundation
Tools with storage utilities to learn on the internet, for the presentation of content (texts, animations, graphics, videos).
Synchronous or asynchronous communication tools (email, chat, forums, blogs, wikis).
Technological model
Use Information and Communication Technologies as resources, with computer support elements
It allows programming, projecting, coordinating, selecting and organizing a series of elements to satisfy visual needs.
Responds to the organizational model of the school with a flexible and adaptable teaching system
Training virtual environments
Flexibility and customization in learning processes
Virtual classroom
Provides tools that facilitate teaching
Social media applications, video conferencing software, webinar, LMS plugin for wordpress
Generates an environment for training, skills development. Facilitates learning for participants
Telematics
Remote data transmission systems. Data collection or transmission mechanisms.
Environment for training and skills development
Hypermedia training materials
Focused on what, for what and how to communicate the topic to be taught
Set of methods or procedures to write, design or compose content that integrates media such as text, image, video, audio, map and other emerging information media
Allows immediate access to information, offers autonomy over the learning process
Non-traditional methodological approaches, moving from individual learning to collaborative learning, from transmission to the construction of knowledge
Combination of hypertext with multimedia