Please enable JavaScript.
Coggle requires JavaScript to display documents.
Imbalance Game Concept - Coggle Diagram
Imbalance Game Concept
Brainstorming
-
-
Wasted city: climb three towers, find>
- reason for annihilation, 2. artifact, 3. lost loved one //> different chars
ALCHEMY
Most objects can be dissolved as components in alchemy: once dissolved they become reagents which can be mixed into agen(t)s/elixirs
-
LAB
-
-
-
-
LABs are strewn through the gameworld, but the PROMETEUS also works as a lab. Once in a LAB a special menu pops up to allow alchemy to be made
-
-
FORMULAS
A FORMULA is a combination of INGREDIENTS and or AGENS that are mixed in the LAB and result in a specific AGENS.
The fist time an AGENS is prepared in a LAB, the FORMULA (recipe) is written in the FORMULA book of the character
Depending on some of the INGREDIENTS used in the FORMULA, on the LAB being used or the MADNESS of the character doing the ALCHEMY, a WILD result is possible
WILD results create a superior form of AGENS than cannot be replicated and has unique powers. Some WILD results may even create RELICTs
All characters share a FORMULA book, but depending on the FORMULA, a character may be able to achieve better or worse results. Some character are not able or willing to do some FORMULAS
Characters
-
-
To get anew character, the player needs to convince a newfound NPC to come to the PROMETEUS and undergo a SEPARATION. Not all NPCs survive and some requirements must be met for some of them to survive
PROMETEUS
It is the hub of the player. When the BODIES of all the party die, they restart at the PROMETEUS
-
BODIES
The characters are bodiless ASTRAL FORMS that have been separated from their bodies via the SEPARATION and get SUITED into new bodies
If a BODY is killed in battle the GHOST is released. GHOST usually cannot do anything, but some RELICTS may change this. If all characters are killed, the GHOSTs appaer back at the PROMETEOUS and can suit in new bodies. Getting snapped back like is called PSYCHED
If a character survives a battle, there are some AGENS and some RELICTS that can reanimate the BODY, or they can carry the dead back to the PROMETEUS. Reanimating a BODY is less traumatic that being PSYCHED
The SEPARATION is basically the PROMETES wiring a FORMULA for the body being separated. The BODY FORMULAs can be improved, but not too radically, lest they create MADNESS. A Ghost can only habitate a BODY its familiar with
SANITY and MADNESS
Characters lose SANITY when (in increasing quantity)
- Witnessing horros
- Combat stress
- Willing SEPARATION and RESUITING
- Being killed in combat
- Getting PSYCHED
Other forms of losing SANITY that depend on the occasion are:
- Psychic attacks
- Witnessing Major Aberrations
- Using incompatible BODIES
MADNESS has following gameplay effects, but each charcater degradation is unique
- They changes their QUOTES as they get insane. In general their QUOTES will be less clear, but more useful the madder they are
- When doing ALCHEMY the results may be WILD
- They are less vulnerable to losing SANITY
- In COMBAT they may decide on their own actions
- They may refuse to allow the party to collect some INGREDIENTS or try some FORMULAs
- Eventually, they will refuse the return to a BODY and die or become specters harassing the remaining characters
COMBAT
Turn based, tactical with emphasis on area of effects
Using AGENS form between the char and the enemy the a corner and the center of a square. Depending what is on the other corners, the AGENS can be fortified
All CHARS have the four forces as stats. Reducing one of them to zero takes them out of combat, but under some circumstances can led to creating an Aberration.
-
Armor exists, but can usually be bypassed via AGENS
-