Mechanicals.Add(UnitName[i],new MLoaderEx(CreateRefCompListEx(UnitName[i],i),CreateSMechanicalData(UnitName[i])));
Mechanicals.Add(UnitName[i],new MUnloaderEx(CreateRefCompListEx(UnitName[i],i),CreateSMechanicalData(UnitName[i])));
Mechanicals.Add(UnitName[i],new MStageEx(CreateRefCompListEx(UnitName[i],i),CreateSMechanicalData(UnitName[i])));
Mechanicals.Add(UnitName[i],new MArmEx(CreateRefCompListEx(UnitName[i],i),CreateSMechanicalData(UnitName[i])));
public MLoaderEx(RefCompListEx listRefComponents,SMechanicalData datComponents); base(listRefComponents,datComponents)
public MUnloaderEx(RefCompListEx listRefComponents,SMechanicalData datComponents); base(listRefComponents,datComponents)
public MStageEx(RefCompListEx listRefComponents,SMechanicalData datComponents); base(listRefComponents,datComponents)
public MArmEx(RefCompListEx listRefComponents,SMechanicalData datComponents); base(listRefComponents,datComponents)
base(listRefComponents,datComponents) == MMechanicalLayer(listRefComponents,datComponents)