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Introduction to desing thinking - Coggle Diagram
Introduction to desing thinking
Makerspace
Definition
Makerspace is a collaborative workspace in a separate public / private school, library, or facility, To provide hands-on learning to help develop critical thinking skills and even improve self-confidence
History
The Makerspace movement began around 2006. Not only did it arise overnight, but it actually grew out of a DIY culture deeply rooted in American history. The way the maker space movement is commonly understood today actually began with the introduction of Maker Media
What is it for?
Used to use high-tech tools like computers, Utility Scissors Glue Gun Vice Soldering, Iron printers etc,
Industrial Revolutions
1st
Important Events
The Industrial Revolution started in the eighteenth century, when horticultural social orders turned out to be more industrialized and metropolitan. The cross-country railroad, the cotton gin, power and different creations forever changed society.
Inventions
Steam motor, used to control steam trains, steamships, steamships, and machines in processing plants; electric generators and electric engines; the radiant (light); the message and phone; and the inward burning motor and car
2nd
Important Events
Fast advances in the formation of steel, synthetic substances and power helped fuel creation, including mass-delivered purchaser products and weapons. It became far simpler to get around on trains, vehicles and bikes. Simultaneously, thoughts and news spread by means of papers, the radio and transmit
Inventions
Programmed signals, air-powered brakes, and knuckle couplers on the railways; the Bessemer and afterward the open-hearth measure in the steel processes; the phone, electric light, and typewriter.
3rd
Important Events
Robotization and digitization using hardware and PCs
Inventions
The innovation of the Internet, and the disclosure of thermal power.
Maker Movement
Description
The maker movement is a cultural trend that values the ability of individuals to become creators and consumers of things.In this culture, individuals who create things are called "doers." Creators come from all walks of life, with different abilities and interests.
History
Dale Dougherty designed the Maker Faire in 2006. One year prior, the manufacturing plant he had helped to establish, O'Reilly Media, had dispatched Make magazine
Maker
One who makes, outlines, executes or appoints; as an official, or the producer of a promissory note. One who signs a note to get and, accordingly, accepts the commitment to pay the note when due
Fablab
Definition
Fablab, Digital Fabrication Laboratory, is where anybody can make (nearly) anything, In its substance,
Tools
Utilizing computerized plan, 3D printers, laser cutting and other progressed mechanical means.
What is it for?
Fab-Lab is tied in with transforming thoughts into a reality.
History
Made by Professor Neil Gershenfeld at MIT in 2001. The objective was to make an open and moderate make space. This thought was at last reproduced across the world from India to Berlin to Burlington, Vermont.
Industry 4.0
Definition
industry 4.0 alludes to another stage in the Industrial Revolution that centers vigorously around interconnectivity, mechanization, AI, and continuous information. ... That is the place where Industry 4.0 becomes possibly the most important factor.
History
Industry 4.0 began in 2011 from a task in the innovative procedure of the German government, which advances the computerization of assembling. In reality, the expression "Industry 4.0" was openly presented around the same time at the Hannover Fair.
Important Events
IoT Tech Expo Global London, UK 17 – 18 March 2020 Smart Industry Chicago, USA 31 March – 1 April 2020Industry 4.0 Summit & Expo Manchester, UK 31 March – 1 April 2020 IOT World Event California, USA 6 – 9 April 2020
Inventions
Industry 4.0 is a result of assembling's set of experiences and a couple of eminent innovations. The creation of the phone changed the world - and it changed business significantly!
21st Century Skills
Learning Skills
Critical thinking. Developing the ability to analyze problems and come up with logical and quality solutions,Creativity, Collaboration, Communication, Information literacy, Media literacy. Technology literacy, Flexibility
Literacy Skills
Information literacy: Understanding facts, figures, statistics, and data.
Media literacy: Understanding the methods and outlets in which information is published.
Technology literacy: Understanding the machines that make the Information Age possible.
Life Skills
The expression "21st century skills" is for the most part used to allude to certain center capabilities like joint effort, computerized education, basic reasoning, and critical thinking that promoters accept schools need to instruct to assist understudies with flourishing world.