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The Drunken Nuken, var: hunterActions, var: drunksActions, var:…
The Drunken Nuken
TAG: HunterMovement
var: hunterMovement
V=0 grass
V=1 stone
V=2 marble
V=3 jump
TAG: DrunksMovement
var: drunksMovement
TAG: SlingshotActions
var: slingshotActions
v=1 shoot
v=0 slingshotShoot
TAG: Bin
TAG: Generator
var: generator
v=0 generatorUnlocking
v=1 generatorOpening
TAG: GenericItem
TAG: ChickenTrap
var: chickenTrap
v=1 triggeredTrap
v=2 deactivateTrap
v=0 setTrap
v=3 walkingTrap
v=4 RunningTrap
TAG: SnakeTrap
var: snakeTrap
v=1 triggeredTrap
v=2 deactivateTrap
v=0 setTrap
TAG: BananaTrap
var: bananaTrap
v=1 triggeredTrap
v=2 movingTrap
v=3 crashTrap
v=4 deactivateTrap
v=0 setTrap
TAG: MineTrap
var: mineTrap
v=1 triggeredTrap
v=2 deactivateTrap
v=0 setTrap
TAG: PunchTrap
var: punchTrap
v=1 triggeredTrap
v=2 hit
v=3 deactivateTrap
v=0 setTrap
TAG: Car
var: carActions
v=2 Going
v=3 Open
v=1 start
v=4 Close
v=0 setPart
TAG: IronMaiden
var: ironMaidenState
v=1 open
v=2 struggle
v=0 close
TAG: Bush
var: bushActions
v=0 move
v=1 use
TAG: Radar
TAG: AcidBottle
TAG: Potion
var: potionActions
v=1 heal
v=2 reanimate
v=0 self
TAG: SpeedRing
var: ringActions
v=0 activate
v=1 using
TAG: HUD
var: hud
v=5 clickOk
v=1 drunkenBarDown
v=6 clickCancel
v=4 warningSound
v=3 pukeBarDown
v=0 drunkenBarUp
v=2 pukeBarUp
TAG: Music
var: music
v=3 hunterLooseMenu
v=0 mainMenu
v=4 drunkWinMenu
v=1 lobbyMenu
v=2 hunterWinMenu
v=5 drunkLooseMenu
v=6 backgroundMusic
v=7 terrorMusic
v=8 drunkChaseMusic
v=9 hunterChaseMusic
TAG: Ambience
var: ambience
v=0 park
v=1 building
TAG: DrunksActionsMan
TAG: HunterActions
TAG: SlingshotSurface
var: hunterActions
v=0 meeleAttack
v=1 rangedAttack
v=2 hit
v=3 throw
v=4 flyingShoe
v=9 trashEating
v=8 playerHit
v=7 metalHit
v=6 sandHit
v=5 woodHit
var: drunksActions
v=1 drink
v=0 fallOff
v=2 puke
v=3 selfClean
v=4 heal
v=5 reanimate
v=6 moan
v=7 grunt
v=8 struggle
v=9 grapScape
var: slingshotSurface
v=0 stoneHit
v=4 playerHit
v=1 woodHit
v=2 sandHit
v=3 metalHit
TAG: DrunksActionsWoman
var: drunksActions
v=1 drink
v=0 fallOff
v=2 puke
v=3 selfClean
v=4 heal
v=5 reanimate
v=6 moan
v=7 grunt
v=8 struggle
v=9 grapScape
v=4 grassSilent
v=5 stoneSilent
v=6 marbleSilent
v=0 grassNoisy
v=1 stoneNoisy
v=2 marbleNoisy
v=7 jumpSilent
v=3 jumpNoisy
v=8 crawl