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Chapter 2 : Integration of computer into the classroom - Coggle Diagram
Chapter 2 : Integration of computer into the classroom
GOALS FOR COMPUTER USE
Parents and educators begin to think of the computer as more than a pacifier to keep children quiet.
Introducing these skills can reduce the natural tendency for a young children positioned in front of the computer to bang on the keyboard.
Special educators and therapists who incorporate the use of computers in their programs have learned.
The primary aim should be to allow young children with disabilities access to the assistive technology
The example of assistive
Audio players ad recorders.
Phonetic spelling software
Text magnification
Each child should be individually assessed to determine the potential benefits of technology
Motor Skills.
Press and release.
Range of motion.
Reliable and consistent motor movement
Visual / Perceptual Skills.
Figure ground.
Form discrimination.
Visual tracking and scanning.
Social / Emotional Skills.
Turn taking and waiting for turn
Attending to an object or person.
Initiating and terminating interactions
Following one-step directions
Cognitive Skills
Reliable Yes/No Respond
Intentional Behavior ( desire to communicate)
Making choices
STEPS TO INTEGRATE COMPUTERS
Equal access for children is essential even the most talented
The study group may also want to brainstorm possible fund-raising activities and explore the possibility of obtaining used computers form businesses-making sure the computers
Ratio of computers to young children is important
A recent report reveals that only a few teachers relatively in a small number of schools have been trained to maximize technology use in classrooms.
TEACHER EXPLORES DEVELOPMENTALLY APPROPRIATE SOFTWARE
Training opportunities enable teachers to build skills and confidence and learnt strategies to integrate computers into their curriculum
4 critical components
practical experience
workshop
models or mentor
supervisory follow up
Teacher training is essential for computers to be an effective teaching tool.
SMALL GROUPS AND COMPUTERS INTEGRATION
Put child in control
Opportunities for choice making
Provide experience with emerging literacy
Engage the child cognitively
Rich language immersion
Facilitate communicative interaction
Ensure cognitive simplicity.
Opportunities for joint attention and shared interaction