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Spawn Ideas, Spawn Problems:, Spawn Goals - Coggle Diagram
Spawn Ideas
Ghost Spawning
Spawn at engine
Free movement around engine
Spawn in after [x] seconds at current location
Can see enemies whilst "ghosted" - but no detailed info (team/name etc.)
Can be seen whilst ghosted - whispy trail
PP effects whilst ghosted
Different ghost effects - customisable?
Intro spawn effect - customisable?
Third person spawn effect?
Pull initial spawn point away from a Reality Engine
Spawn Rooms
Portal Room
Outside the main map
Portals connect room to main map
Rapid healing whilst inside
Multiple exits
One way vision - defenders can see out, attackers can't see in
Show portals only when someone is able to come through
Temporary Invulnerability after exiting a portal
A way of orientating yourself on spawn
Seeing the Map upon spawning in?
Ensure no direct line of sight between engine and spawn points
Ensure players do not spawn in unfair positions that are hard to counter as attackers
"Battlefield" Map
Spawn Invulnerability
Spawn Problems:
Attacker Issues
No indicator of where people spawning in from
Not knowing how many people are able to respawn (who is alive?)
Defender Issues
Inconsistent travel times between spawn and engines
spawn killing/camping
Not very "sexy"
Easy to lose map orientation
Avoid large physical space taken up by spawn room geometry
Spawn Goals
No physical space dedicated to spawning
Balanced for attackers/defenders
Readable from attacker's POV
Spawn at consistent travel times to engines