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Game / Toy - Coggle Diagram
Game / Toy
snake;
client; wide range (needs; easily playable games, easy to understand, simplistic design so they don't just appeal to one demographic)
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skills; building skills, coding skills, general understanding of micro-bit, general understanding of snakes,
timeline; 3 weeks (due September 3rd) (will include exploring ideas, developing game, generating game, evaluating the outcome)
resources; microbit, program code, buttons, aligator clips, larger screen (quite necessary)
lucky doors;
client; wide range (needs; easily playable games, easy to understand, simplistic design so they don't just appeal to one demographic)
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skills; building skills, coding skills, general understanding of micro-bit,
timeline; 3 weeks (due September 3rd) (will include exploring ideas, developing game, generating game, evaluating the outcome)
resources; microbit, program code, buttons, aligator clips, headphones
music player
client; wide range (needs; easily playable games, easy to understand, simplistic design so they don't just appeal to one demographic)
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skills; building skills, coding skills, general understanding of micro-bit, understanding of how to play music, understanding of how to write music
timeline; 3 weeks (due September 3rd) (will include exploring ideas, developing game, generating game, evaluating the outcome)
resources; microbit, program code, buttons, aligator clips, headphones
a 'snake' is displayed and the player has to guide it to the fruit using up, down, left, right keys as it continuously moves
the player is asked to choose a door between 3 which the 'rabbit' is behind (picks random number) and if guessed correct, they win a prize
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