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Rogue Notes - Coggle Diagram
Rogue Notes
CLASS
SNEAK ATTACK
- extra 3d6 w/ adv 60ft
- no adv if in 5ft, T not incapacitated,
no disadv on ATK roll
UNCANNY DODGE
- reaction to 1/2 damage taken
- must be able to see T
CUNNING ACTION
- bonus action Dash, Disengage, Hide
THIEVES' CANT
- secret rogue language/code
RACE
DARK VISION
- 60ft vision
- dim light --> bright light
- darkness --> dim light
WANDERER
- good map/geography memory
- remember general layout terrain, settlement, etc
- find food & fresh water for self + 5 people (berries, small game, water, etc
-
SPELLS (INT)
CANTRIPS
THAUMATURGY
- 1 action, 30ft
- 1min
- voice boom 3x
- flames flicker/dim/color
- harmless ground tremors
- sound at any origin point (instant)
e.g. thunder, whispers, etc.
MAGE HAND
- 1 action, 30ft
- 1min
- magic hand control
- 1 action to dismiss
- vanishes past 30ft
- 10lbs max carry
MESSAGE
- 1 action, 120ft
- 1 round
- point to T, whisper to each other
- past barriers if familiar with T
- blocked by magical silence, 1ft stone,
1in metal, thin sheet lead, 3ft wood
MENDING
- 1 min, touch
- instant
- repair single break/tear
- max 1ft size
1ST LEVEL
HELLISH REBUKE
- 1 reaction, 60ft
- instant
- CHA spell
- point @ T 1d10 fire dmg
- DEX save, 1/2 dmg success
- +1d10 each level higher
UNSEEN SERVANT
- 1 action, 60ft
- 1 hr
- invisible helper
- 10 AC, 1HP, STR 2
- bonus action --> move 15ft + simple actions
- spell ends past 60ft
ABSORB ELEMENTS
- 1 reaction, self
- 1 round
- acid, cold, fire, lightning, or thunder dmg
- resistance to dmg type until next turn
- next turn melee +1d6 of dmg type
IDENTIFY
- 1min, touch
- instant
- magic item: properties, use,
attunement, charges
- spells affecting/created item
- spells affecting creature
2ND LEVEL
DARKNESS
- 1 action, 60ft
- Concentration 10min
- CHA spell
- 15ft radius sphere
- dark vision + magic light null
- cast on object, can carry/move it
- covering object w/ opaque
object blocks spell
- 2nd lvl+ light spell ends