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Simoes, J. (2015). Using Gamification to Improve Participation in Social…
Simoes, J. (2015). Using Gamification to Improve Participation in Social Learning Environments (thesis).
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Application in Education
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Tools
Gamification Frameworks
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Werback and Hunter
6 Step framework
- Define business objectives
- Delineate Target Behaviors
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- Deploy the Appropriate Tools
Marczewski
Sequence of Steps
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- How is it being gamified?
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Huang and Soman
5 Step Process
- Understanding the target audience and context
- Define Learning Objectives
- Structuring the Experience
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- Applying Gamification Elements
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