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Sanmugam, M., Abdullah, Z., & Zaid, N. M. (2014). Gamification:…
Sanmugam, M., Abdullah, Z., & Zaid, N. M. (2014). Gamification: Cognitive impact and creating a meaningful experience in learning. 2014 IEEE 6th Conference on Engineering Education (ICEED). https://doi.org/10.1109/ICEED.2014.7194700
History
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"Earlier findings [9, 10] had proposed that playing video games helps cognitive, social, motivational and emotional improvement" (P. 2).
Definitions
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Gameful design
the method of using game mechanics such as points, leaderboard and badges; in the process of designing something
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Meaningful Gamification
simple use of gamification without the proper thought will result into a meaningless gamification (p. 3)
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a top down system approach that is user centered, elements of fun that creates a loop of fun and adequately supported challenges can hopefully help in the creation of a meaningful gamification system and improve the cognitive levels of students (p. 4)
managed to improve cognitive aspects by making the users to deal with the assessment as a part of the game and more into completing it successfully as it was part of a story created by the game designers. (P.4)
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