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Vitality Mind Map - Coggle Diagram
Vitality Mind Map
PROJECT: Vitalix
Game directly controls how you perform activities
Avatar: Character for user to make
Displays visual based on FitBit™ Activity
Exercise makes character sweaty and tired
Physical performance dictates character visuals and animations
Avatar becomes fit/fat based on actions
Customization
Clothes
Clothing unlocks with achievements
Complexities
Simple: Single Outfits with color changing
Complex: Layered clothing system
Physical Appearance
Hair
Skin Color
Weight/Fitness
Activities: Vitality Rewards given gameplay
Steps Per Day
AR experience to enhance walking
Interactive walking experience with rewards for Avatar/Discovery Points
Users can create their own AR experiences and gain points based off visitations
Landmark system
Other Vitality users can make landmarks
Landmarks award Vitality Points for walking by
Live counter of steps
Milestones within counter
Locations
Avatar goes to location and interacts with mini-environment set.
Environment changes based on user actions, e.g., buying movie tickets, food, etc.
Avatar's clothes may change depending on location
Locationsal Hotspots
Meet up at hotspots with others to be rewarded points
Competitions for local hotspots reward points based on actions
Group Exercise Challenges
PROJECT: Moonrunner
Reward-Based System for Completing Mobile Activities.
Avatar: Character for user to make
Customization
Clothes
Clothing unlocks with achievements
Complexities
Complex: Layered clothing system
Simple: Single Outfits with color changing
Physical Appearance
Hair
Skin Color
Weight/Fitness
Activities: Purely Digital
Watch videos regarding activities to better understand how to perform activities
Completed Videos reward points/avatar customization
Allows minimalist activities of regular activities
Home Excercise
Video Tutorial on various activities
Cardio
Hand Exercise
Dieting
Video Tutorial on how food/diets work
Quick-Acess Recipes for specific mealtimes
Budgeting
Awards-Based Course and System for learning how to budget
Learning How to Budget
Earns Discovery Points
Budgeting Options
Non-Essentials
Recreation
Services
Essentials
Groceries
Clothing
Budgeting functionality added
Live feed tips
Explanations for every category
Recommendations based on purchases
Learn how to budget Vitality points
PROJECT: Bastion
Avatar/Location Based Reward System: Extension of the Vitality App
Avatar: Character for user to make
Customization
Clothes
Complexities
Complex: Layered clothing system
Simple: Single Outfits with color changing
Changes based on location/time
Gym Clothes
Pyjamas
Casual Outfit
Displays visual based on FitBit™ Activity
Exercise makes character sweaty and tired
Physical performance dictates character visuals and animations
Avatar becomes fit/fat based on actions
Physical Appearance Change when eating food
Junkfood
Fat/Lazy
Healthier Food
Fit/Energized
Locations: Avatar shown at physical locations interacting with environment
Gym
Show Avatar exercising
FitBit™ activity linked to character look/feel
Bedroom
Show sleep statistics when clicking on bed
Movies
Show Avatar watching specific movie
Work
Office/Home
Pick items to better represent work.
Idle Gameplay
No True Gameplay (No Controls)
Idle Avatar Animations
Room Dependent Animation
Male/Female Animation
App Functionality
Check Vitality Points
Claim rewards within app
Check human stats like sleep cycles, scores, etc.
Room: Customize Interior
Change Wallpaper
Move Furniture
Change Flooring