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student-centred learning - Coggle Diagram
student-centred learning
learner centred education
teaching method focuses on the student, rather than instructions from the teacher (traditional education)
active pursue vs passive receptive roles in learning
teacher-centred classroom in which teachers (instructors) are the primary sources of knowledge
student-centred classroom in which active learning is strongly encouraged whereas teachers are facilitators
teachers' goal is to guide students to experience the learning contents and make their own interpretation of the learning material (process and outcomes).
student-centred assessment
they evaluate what they learnt
they demonstrate what they learnt
more formative assessment and less summative assessment
assessment for learning and motivation is the key
pedagogy
develop students' autonomy & independence in learning --> create sufficient learning space
choose what they will learn
pace their learning
able to assess their learning
teachers impart students with the basic knowledge or skills so that they know how to learn the specific subject and also take up their learning path in their own hands
learning target is a specific subject
need a schema to measure the specific performance requirement
instructions bring out the life-long learning skills & practices - independent problem solving
based on constructivist learning theory - emphasising learner role to construct meaning from prior knowledge and new information
key features
recognise individual differences in learners
students' interest
students' ability
students' learning style
students' voice about their learning experience
teacher is the facilitator for individual learners
motivation and engagement
transferrable skills: problem solving, critical thinking and reflective thinking
theorists
John Dewey
learning by doing
social and experiential process
making learning to be active
Carl Roger
self-discovered knowledge significantly influences ones' behavior
significant learning is acquired through doing
methods for students to accumulate more knowledge
collaborative thinking
peer to peer interaction
gamification in Education
non-game context
design
translate the learning content into a venue for students learning
competition based learning help enhance students' learning motivation, engagement and achievement
real time feedback to their learning attempts without embarrassment
teachers may have a general idea about how well students performed
implementation
game mechanics
using question?
better than rote memorising
deep learning?
mobile devices
bloom's taxonomy for education objective of cognitive domain
memorize (basic knowledge)
remember
recall info
understanding (comprehension)
explain idea and concepts
applying knowledge and concepts into practice
Analysing
break down a bulk info into parts and organize them into a structure
Evaluating
making an informed decision and plan for a course of actions
Synthesis: Creating or inventing something new