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Player Starts turn, Event Card, Players can also use their trinket cards,…
Player Starts turn
roll for movement using d4
undiscover tiles as player moves across the board
When movement is finished. Player rolls event die
Monster Card
pass or fail check
players are able to use trinket cards if available
Lose stat/hp
Player can choose to end or if player is on the same tile as opponent they may initiate PvP battle
Player ends turn and next player can start
Each player must perform an attack roll
1 more item...
win trinket/bonus stat
Player Pulls from Monster Deck
Player Runs into Trinket Shop Owner
Player buys trinkets based on amt of aura accumulated
Player can trade cards w/teammates regardless of position on board
whenever a player uses a charm and the aura is spent. They gain arcane mastery
Gaining 4 arcane mastery activates arcane sigils.
arcane sigils gives player +1 die to all stat rolls while charged
Team Attack
1 more item...
player flips 1 arcane mastery circle to charged position
Event Card
player reads event card and follows instructions
end turn
Players can also use their trinket cards
Players automatically gain 2 aura on aura counter
Fleeing player's roll is higher