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ocean project
Project-Based Learning (PBL)
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Project-Based Learning (PBL)
Build Your Own Ocean
Project Theme/Goals
Project Theme: Threats to Marine Life. 
Children love Animals and the idea of saving animals, to them, is essential. So focusing on the threats happening to the Oceans and Marine Environment and Animals is a global issue that even children will be interested in.
Project Goals: Think outside the box. Work collaboratively in a group. Feel safe to express innovative and creative ideas. Feel comfortable doing hands-on learning. Take ownership over their learning. Understand the way in which Science, Engineering, Art and Maths work together. Become increasingly curious about the world around them and feel empowered to change it for the better.
Cross-Curricular Goals

English Language: STEAM helps children develop language proficiency when they are engaged in meaningful interaction in the classroom and participate in these projects. For this project, students will be asking each other questions and communicating in the group in order to accomplish their functional goals.

Science: Science creates a sense of wonder and curiosity in children. This project will help students to visualize real-world applications of science at a young age. Students will also become better technicians and conceptual thinking through this STEAM project.

Social Studies: Since our theme is Marine Life and Ocean Animal Threats, it focuses on Geography, citizen responsibilities and values, and real-world understanding. Thus, with social studies, students will be able to delve more into these topics when creating their project.

Maths: Maths provides an opportunity for students to compare, count and sort. Throughout the duration of this project, the children will use different maths skills such as counting, grouping, sorting etc. They will be able to count objects with one-to-one correspondence, compare and order different animal groups and associate them using words such more, fewer, less, same, based on whether the animals are extinct or not.

Art: Art is about using creativity and imagination to increase the development of STEM’s essential skills, as well as enhance flexibility, adaptability, productivity, responsibility and innovation - all required skills for a successful career in any field of study. The use of art in this project will help the students become more creative, it will improve their academic performance since they're doing something fun, it will increase their motor skills and it will create better visual learning.

School Project:Start a project in school to get students thinking about the amount of single use plastic they use every day/week and starting to bring reusable water bottles to school.

Technology: Pure Drinking Water.
Use equipment to distill or filter tap water and look for impurities.
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Science/ Technology: Oil in the Water This could be a great idea to see if the groups can come up with idea to remove oil from water. They can see what happens in the ocean with oil spills and the environmental disasters it causes. Now, how to solve it???
STEAM Components

Engineering: It is becoming increasingly relevant in a rapidly developing world, with recent years seeing a sharp increase in demand for engineering skills to create the objects and infrastructure we rely on. Using Legos, as a group, the students will build the bin that the water, ocean animals etc. will be placed in.

Art: The arts aim to teach students the value of creativity, innovation, communication, and contemplation. These skills are often in high demand within the workforce, where creative solutions to problems are needed and where different perspectives can be useful. In this project, the students will draw and paint different sea animals, as well as coral reefs.

Science: The importance of science is that it teaches critical thinking skills, the search for truth, and highly transferable problem-solving skills based on evidence and logical thought patterns. It can appeal to learners of all types because it includes active learner, visual demonstrations and a lot more. The students, in this project, will create 'sea water' using the right amounts of salt and water.

Maths: Mathematics helps to bind the other elements together as it is needed to solve problems in the fields of science, technology, and engineering, while also providing structure to the arts. In this project, the students will count and group different sea animals and place them inside the bin with water, focusing on the animals that are becoming extinct.
21st Century Skills Used
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Leadership: Involve students in leadership opportunities in the classroom—from heading the discussion of a lesson to handing out papers

Creativity: Teaching students to think ‘outside of the box’ causes them to approach tasks differently. They learn to be creative by utilizing a wide variety of thought processes and skills throughout a classroom day. This project will ideally have all student involved and thus, give students a place where their creativity flourishes. Real world problems such as Marine Life Threats spur interest and provide an ideal vehicle for cultivating creativity. More than that, STEAM lessons offer kids creative freedom without cookie-cutter approaches.

Planning: Teaching students how to gain the ability to create and execute a plan. Teach them how to set a goal, list tasks to achieve the goal, assign time to complete each task, and gather teams and tools to help.

Communication/Teamwork: This project will be completed in groups, therefore, students will be solving problems together, sharing ideas together and perfecting their ideas and concepts together. Students will work together to develop a creative approach to their real-life challenges (this being Marine Life issues) and communicate their ideas to others. Most importantly they will recognize each other's differences and different ideas, but they will develop social skills that will allow them to work together anyway.

Critical Thinking: Learning new skills, whether technical or artistic, teaches students to approach new, potentially challenging situations with a positive attitude. Using STEAM and this kind of project, teachers can help students solve problems creatively, while thinking critically and using a variety of methods.

Confidence: Approaches grounded in visual art, drama, creative activities give students hands-on training in delivering a message and doing so with confidence. When combined with science, mathematics and engineering-based topics, students learn to tackle tough subjects with self-assurance. Thus, with this project, the hands-on learning they receive will give them that extra push to gain their confidence. Most importantly, once such a project is done, students will learn to celebrate their own creations and this is key to their confidence levels.