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Space Security Contractor - Coggle Diagram
Space Security Contractor
Characters
Player
Money
Reputation/ faction rep
Health and Stress
Gear
Personal
On contract loan
NPCs
Contractors
Crew
Bandits
Civilians
Alien races
Coalition/ bandit races
Humans
Many others
Cruux Cyborgs
Gorian Warriors
Assimilated hive-mind races
Alien fauna
Space dwellers
Tyranid style xenos
Bio ships that launch smaller boarding xenos
Alien style pods
Planet fauna
Space
Ships
Fighter class
Freighter class
Yacht class
Cruiser class
Battle Class
Hive class
Stations
Bandit hubs
Coalition blacksites
Coalition prisons
Settled hubs
Factions
Coalition of Worlds
Free Gorian Warriors
Cruux Mechanists
Lawless Space
Hive-mind Territory
Worlds
Settled
Unsettled
Hive world
Barren/ Tomb
Hazards
Nebulas
Asteroid Fields
Battlefield debris
Pirates
Space fauna
Game systems
Contracts
Danger level
Other crew
What is on ship
VIPs
Refugees/ Civilians
Valuable cargo
Prisoners
Fauna
Where is ship going
Route
Distance
Territories
Dangers
Ship ownership
Space generation
System placement
Faction territory
Lanes
Connections to systems
Zones on lane
What dangers in each zone
How many depending on distance
Hazard areas
Game flow
Start with nothing on Coalition station
Take low level contracts to earn some cash and rep
Buy some gear
Take on more dangerous contracts
Build up reputation to unlock higher end contracts
Earn enough to buy own ship
Join guilds and accept cargo contracts
Upgrade ship, crew and equipment
Earn enough to buy bigger ships
Combat scenarios (advanced feature, physical gameplay)
Man guns to shoot down hostiles
Fight across ship to defend it
NPCs will fight each other