Digitalized gaming experience refers to a game played by electronically manipulating images produced by a computer program on a monitor or other display (Bossom & Dunning, 2016). As digitalized gaming has become part of the global culture (Dini, 2012), utilization of gaming elements in learning seems parallel to making educational provisions more relevant for the younger and technologically savvy generation. Prior to the era of the digital revolution, previous generations of language learners went through a much more traditional learning methods such as chalk-and-talk lessons, which juxtaposed to the current Generation Z, ranging between 13 to
17 years old learners who never experienced a world without digitalized gaming elements (Duran 2017).