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Kocakoyun, S., & Ozdamli, F. (2018). A Review of Research on…
Kocakoyun, S., & Ozdamli, F. (2018). A Review of Research on Gamification Approach in Education. Socialization - A Multidimensional Perspective. https://doi.org/10.5772/intechopen.74131
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Definitions
Gamification is "to make the components and mechanics of game more enjoyable through non-play activities in order to generate behavior change among individuals"
Gamification and Games
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"According to Game Designers, Developers, Producer and Publishers (OYUNDER), the average age of gamers in our country is 31 and there are more than 25 million active gamers."
"These motivators, dynamics and processes can be used to generate behavioral changes in order to increase productivity in real life "
"It is known that gamification method is used by institutional organizations in order to increase satisfaction and efficacy among workers and increase product and service quality in the organization"
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