Barata, G., Gama, S., Jorge, J., & Gonçalves, D. (2013). Improving participation and learning with gamification. In L. Nacke, K. Harrigan, & N. Randall (Eds.), Proceedings of International Conference on Gameful Design, Research, and Applications (pp. 10– 17). Stratford, Canada: ACM
-
Engagement
"As students perform course activities, they are awarded with XP, which provides direct feedback on how they are doing and motivates them by instant gratification" (P. 2)
"we observed both the highest minimum grade and the most students reaching the top grade ever, which suggests an improvement of learning outcomes" (P. 7)
-
-
-
-