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Learner Digital Stories in a Web 2.0 Age by Alameen (2011) - Coggle Diagram
Learner Digital Stories in a Web 2.0 Age
by Alameen (2011)
The importance of digital tools
increasing demand for being familiar with online tools (Conole, 2008)
effective strategies for collaborative and communicative work (Thorne & Reinhardt, 2008)
a fundamental shift in language learning and teaching with the help of Web 2.0 tools (Alexander, 2006; O'Hear, 2006)
The term Web 2.0 coined by Tim O'Reilly (2005)
creative collaboration and online content sharing as powerful strategies for language learning (Lomicka & Lord, 2009; Stevenson & Lui, 2010)
the need for the involvement of multiliteracies (Sylvester & Greenidge, 2009)
the term multiliteracies introduced by the New London Group (1996) - the association of teachers and media literacy scholars
multiliteracies as the abilities to use and adapt the information and communication technologies and contexts (Leu, Kinzer, Coiro & Cammack, 2004)
Digital storytelling
Lambert's (2002) framework for the conception and development of digital stories
the gift of the storyteller's voice
soundtrack
emotional content
economy
emphasis on the dramatic question
pacing
point of view
digital story creators
iMovie/ MovieMaker
VoiceThread, SlideShare
Effectiveness of digital stories in ESL
development in learning and higher order thinking (Nelson, 2006)
an important tool for the improvement of student writing, language and literacy skills (Davis, 2004; Garrety, 2008; Kadjer, 2004)
the reduction in the cognitive overload (Mayer & Moreno, 2002)
the opportunities for revision and editing (Garrety, 2008)
the need for feeling the self-learning and personal experience (Davis, 2004; Freidus & Hlubinka, 2002)
the sustainment of student engagement throughout the project (Brun & Reed, 1999)
the increase of students' motivation to write, knowing that their writings will be published on the Internet (Karchmer, 2001)
commenting on digital stories (Dorner, Grimm & Abawi, 2002)
the increase of student awareness of audience, purpose and form in creating a digital story (Garrety, 2008)
VoiceThread
Developed by Papell and Muth in 2007
collaborative conversation with digital images, documents and videos
Similar to PowerPoint slides but with a narrator's voice and comments
Doodling tool to annotate a video
viewers' interaction with asynchronous comments
a single page of comments rather than a long text chat thread (McLoughlin & Lee, 2007)
granular level feedback by instructors and peers (Burden & Atkinson, 2008)
Project
4 weeks with 48 students who are studying Advanced Academic Writing class at a large US research university
Undergraduates Chinese and Korean nonnative speakers of English at the age of 18-21
digital story making process
Week 1
introduce project; discuss the process of storytelling; digital story examples; brainstorm ideas; write narrative and receive peer feedback; develop story outline; create a VoiceThread acoount
Week 2
digital story elements; focus on introductions and conclusions; introduce cause-effect relationships; transition words activity; first written draft;
Week 3
get pictures and artifacts; discuss copyright free sources; create storyboard; written draft peer-response;
Week 4
In-class VoiceThread demonstration; commenting techniques; commenting cartoon activity; finish and share slideshow; VoiceThread online discussion
Assessment
challenging
it involves the written script, the slideshow, and the online discussion
sample rubric (Robin, 2011)
intended to use for more conventional writing assessments
developed evaluation criteria by the author
materials (20pts)
images and voice (20pts)
organization (20 pts)
expression (10 pts)
VoiceThread discussion (15 pts)
correctness (15pts)