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What Makes a Horror game? - Coggle Diagram
What Makes a Horror game?
Environment
awkward prop placement
Asset distortion
creepy corridors/alleys
open space
crumbling/old building style
urban decay
baron trees
lack of life/dead vegetation
creepy collectables/props
crows or other ominous cliques
vandalism (Norse writing)
broken furniture
close and empty spaces
Common people's fears
The dark
Spiders
Falling/Heights
Snakes
Insects
Needles
Enclosed spaces
Dead bodies (insects, animals, humans etc}
Germs/Unhygienic conditions
Open spaces
Storms
Effects
wind blowing curtains
dust particles
sparks
foot prints
shadows
streaming lighting
smoke
fire
animations
fog
Lighting
Low lighting
Sparse and paced lighting
White out flash
Red, green, blue coloured lighting
flashing lights
blinking lights (broken or disrupted)
Sound
creaking floor boards
Footsteps
Rain/lighting/weather
bursts of loud noise (screaming, banging)
children melodies
children audio (speech, laughing, crying)
whispering
Clique's
Creepy Children
deformation of people
Ghost/supernatural
Witches
Haunted buildings
Unexplained Blood sightings
Pursuer/murderer