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Concepts - Coggle Diagram
Concepts
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Threats
Enemies
Flying
Patrols along set path, ignores player
Chases down player, attacks close range
Slow moving, keeps distance and fires projectiles at player
Walking
Patrols back and forth along platform, ignores player, can climb walls and ceilings
Stationary, turret style projectile based attacks
Hunts player, attacks with pounces, will jump at platforms
Environmental
Weather events (dust storms, earthquakes, etc.)
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Spikes, hazardous substances (water, corrosive acid, etc.)
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