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General Endgame Principles - Coggle Diagram
General Endgame Principles
Patience
Grinding
Improving position
Not letting opponent improve
Worsening opponent
We improve
Repeat of moves
Centralizing King
Thinking schemes
No needless pawn moves
Two weakness rule
Passed pawn
Vulnerable(fixed) pawn
Infiltration square
Zugzwang (Restricting opponent)
Space advantage
Fortress
Principle of maximum flexibility
Exchanging
Attacking/Defending
Specific endings