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First Person Shooters - Coggle Diagram
First Person Shooters
Shooters more based off movement
Team Fortress 2
Games similar to TF2
Overwatch
Toned down movement
Forgiving learning curve
Lower skill ceiling
Made and balanced to have abilities not locked behind a skill wall
Paladins
Not a heavy focus on movement
Ability to change how a class works
Easy to learn
Balance around movement
Changes to weapons pertaining to movement
The Atomizer - "Triple jump as a passive effect is just too strong. It makes combat against the Scout unpredictable because opponents don't see the bat"
Both weapons were balanced so that they felt fair to fight and not seem as an exploit to the game's movement.
The B.A.S.E. Jumper - "Players often complain that the B.A.S.E. Jumper is frustrating to fight against because the target is simply too hard to hit. This is mostly due to the combination of being able to deploy/retract at will"
Each classes' abilities
Titanfall 1/2
How Titanfall's movement applies to Apex Legends
How Titanfall is centered around movement
Quake
More grounded shooters
Call of Duty
Generally a game of do the objective and kill the enemy
Must faster kill and death times and faster matches
Halo
Very different from most other shooters
Custom games
Forge
Counter Strike
Significantly more competitive
Heavy focus on doing the objective
Origins of FPS games
Doom
Quake
Half-life
Heavy influence on story telling
Counter-Strike (Half-Life mod)
Team Fortress mod for quake
Creation of the source engine
Left 4 Dead
Team Fortress 2
Overwatch
Paladins
Counter-Strike: Source and Global Offensive
Titanfall 1/2
Call of Duty
Halo
E-Sports