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DOOM 93 & DOOM 2016 simulaties, Doom 93 & Doom 2016 Differences -…
DOOM 93 & DOOM 2016 simulaties
Enermys
Same type of enemies
Colours
Same Colour designs for enemies
Green is prominent for both slayers in Doom 93 and 2016
Hellish dark colours
Audio
Both have a background track
Enemies create there own sounds
Grunting sounds from player
Weapons
A lot of weapons are from the original game
Players progress with new weapons meant for different enermies
Map
Both give of a hellish feeling
Both are set in mars
Logo
Both use the same font
A heavy metal feeling
Gameplay
Both insensate the player to run round and kill things and collect keys to open different doors
Genre
Action/Horror
Harzards
Multiple Level
Items
Both include Health/Amour
Doom 93 & Doom 2016 Differences
User Mechanics
Player can jump (2016)
Player can preform glory kills (2016)
Player can throw grenades (2016)
Player can look up (2016)
Graphics
8 bit (Doom 93)
Realistic (Doom 2016)
Audio
Much greater audio (2016)
bigger tracks (2016)
Storage
1993 requires 2.39 mb
2016 requires 50 gb
Wider range of new enemies (2016)
Wider range of weapons
2016 uses the ID 6 engine
1993 uses ID tech 1 (the doom engine)
Genre
Doom 2016- Adventure/ Heavily Story Driven
Map Design
parkour (2016)
Player progression
Player unlocks slayer points - (2016)
Different UIs
User Expirence
Colours
Fonts
Controls
Macro Keys (2016)
Enemy AI
2016 much improved Ai
different types of licensing
written in different programming languages