The mystery method
- The mystery behind casanova
- The ultimate purpose of life
- Rewiring her attraction circuitry
- Rules and structure of the game
- A1: Open
- A2: Female-to-male interest
- A3: Male-to-female interest
- Conversation
- Mid-game and End-game
The algorithm for getting women
Mastering the science of courtship
Unlock the secret to attracting beautiful women
Building a mystery
The penultimate purpose of life
Your purpose in this life
Training for survival or replication
Dynamic social homeostasis
A biological machine
S-AND-R value
Approach anxiety
Maslow's hierarchy of needs
Vital areas of focus
Review
Creatures of sentiment
Intuition trumps analysis
Peacock theory
Social awareness
Congruence tests
Investment
Discomfort and confrontation
Fun and stimulation
Women understand social dynamics
Rating a women's appearance
Cat theory
Boyfriends
Review
The game is played in the field
Mystery's newbie mission
Calibration and internalization
Process over outcome
The structure of a sexual relationship
Courtship
The M3 Model
The elusive obvious
The four M3 sequencing mistakes
Sequencing mistake #1: to start at the end
Sequencing mistake #2: to start in the middle
The player
Sequencing mistake #4: to start at the beginning but get stuck in the middle
Summary: problems associated with improper M3 sequencing
Gaming locations
Location changes
The nine phases of the M3 Model
Putting it all together
The meeting location
Proximity
The three-second rule
The three minute exception
Openers
In the venue
The protection shield
Canned material
Proper delivery material
Social proof
Review
IOIs
Indicators of disinterest (IODs)
Neg theory
Types of negs
DHV
Group theory
Cutting conversational threads
Storytelling
Lock-in props
locking in
Role-playing
False disqualifiers
The photographic memory DHV
Pawning
Forward and backward merging
How to practice your game
Review
Frame control
Hoop theory
Role reversal
Have standards
Screening
Intermittence
Kino escalation
Takeaways
Compliance
Review
The freeze-out
Comfort-building locations
Three comfort-building location types
The five location types for gaming
The C1 location: any comfort-building location within the meeting location
Moving to C1
Conspiracy
Vulnerability
Punishment / Reward
Jealousy plotlines
Demonstrations that create jealousy
Grounding
Review
The seven-hour rule
Kissing
The C2 location: any comfort-building location separate from the meeting location and the sex location
Phone game (from "mystery's lounge" - lovedrop's original article on phone game
A note on flakes
Dating (From "Mystery's lounge" - Lovedrops article on dating)
The C3 location: any comfort-building location within the sex location
The sex location
Moving from C3 to S1
S2: last-minute resistance
Overcoming last-minute resistance
Play solid game
Freeze-outs
S3: sex
Review