Please enable JavaScript.
Coggle requires JavaScript to display documents.
streamz - Coggle Diagram
streamz
negative
local content is limited
ongoing production of local content -very expensive
different cultures of shareholes/competitors
no considered to be in the core
second choice as most customer take first dominant player
user interface is weak compared to eg netflix
streamz -doesn't show the power to be agile
don't see to much evolution - commercially/content wise
limited around a few series..
local players but the are still competitors eg football rights
no common architectre
don't see ambittion to go out of Belgium and upscale to European corporation of local players
limited to content - series -what about films? documentaties? kids?
don't make use of the advantage of being a small companies... speedy flexibility
defence play not a thrive initiative
streamz - agile organisation on its own?
kind of partnership?
how exclusive is the local content? timing?
rewards/motivation?
lack capability to be agile?
own budget?
responsiveniss to change?
doubt on agile desciision making
agility implemented in a very unorderly fashion? - no common frame, no common language, litte goverances?
positive
unique content
fight together- easier as alone
close to local customer
customer to have 2 subscriptions
creative studio to make local content available
opportunities possible eg bundle with other local initiatives/communities/...
only change not to be eaten by the dominant players
threats
Netflix/Desiny scale advantage - deeper pockets
customer is ok with non real time watching
bundles - lock-in
dominant players
netflix also buys local content...
netflix user interface adapts to the user
HBO content is exclusive?