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Mario / Single subject teacher - Coggle Diagram
Mario / Single subject teacher
Learners
Desired outcomes of their learners
What their learners already know about the topic
Ways to find, create and use resources to implement the best learning experience
The constraints of the adult education learning context
Their learners’ past and present experiences
Ways to motivate their learners to participate in the learning experience
The future aspirations of their learners
Engagement and motivation
Give learners a challenge to apply and share their new knowledge within a specific period. You can even use social media for this step.
Provide ways for learners to find their own intrinsic motivation by having them discover their own reasons why and how they are taking the training.
Keep the user interface clean, simple, and understandable so it doesn’t get in the way of learning.
For learners to be able to analyze, synthesize, and evaluate the learning content, you will need to engage them in a variety of activities. These might include role plays, reading, research, discussion, case studies, and so on.
Experiential learning
Concrete Experience (CE): Encourage physical actions (simulations) and learning that evokes strong emotional responses (realistic scenarios that reveal cause-effect relationships) create powerful experiences that are not forgotten easily.
Reflective Observation (RO): Learners need to engage with and reflect on their experiences to glean insights and acquire knowledge. So it is critical to not only create opportunities for experience-based learning but also provide time and space to encourage reflection.
Abstract Conceptualization (AC): The success of experiential learning lies in the learner being able to decode abstract concepts from their reflections, generalize these ideas, and realize the relevance to their reality. Designs assessments to encourage learners to exercise their “critical thinking” abilities, so they can formulate concepts and procedures.
Active Experimentation (AE): Role-playing activities, internships, and other hands-on tasks let learners apply the learning and thus truly “learn by doing.” Active experimentation leads to concrete experiences, and the cycle of experiential learning resumes.
sensory layer
The tone of the written content and instructions
The visual design of the materials
The mood of the experience
The aesthetic appeal of the overall program