IDEA GENERATION
Posture Bar
Special Attack
Boss Entrance
When the stamina breaks, the boss stumbles.
Maybe player deals more damage.
Stamina that decreases every time boss does an attack or get's hit.
Fill the bar to use the attack
Fills due to successful hits.
Fills due to successful blocks.
Fills over time.
Types of special attacks.
Period of extra damage.
Forcefield
An AoE explosion.
Gain extra attacks.
Jump into a cinematic showing the weapon piercing the boss and him entering second stage.
Enraged, larger and heavier swipes, does more damage.
Faster swings.
Stamina doesn't decrease as fast.
Boss is standing in the middle of the room, sword in front of him.
Boss punches through the wall and reveals itself to the player.
Once player enters arena, boss drops down from above causing gusts of dirt to lift up.
Enter room with a huge throne, boss sitting upon it, music starts playing as he slowly gets up.
Boss trapped in cage, player walks around, cage breaks open.
Player
Player has stamina that increases with each attack.
Once stamina breaks, player is instantly killed by the boss.
Stamina is responsible for how fast they attack.
Increases difficulty
Adds element of paying attention
HUD
Health bar display only for the boss, player oblivious to own health.
Timer to display time and how long it took to beat the boss.
On every attack, display amount of damage done.
No UI at all, cinematic black bars.
Vitality
Consume flasks to gain health back.
Health regens over time.
Special ability activates = gain health with every successful hit on the boss.
Scoreboard displaying quickest times beating the boss.
Combo tracker displaying number of successful hits in a row.
Environmental
Big arena, lots of space for player to move around and dodge.
Post processing revolving around a stormy environment.
Destructible pillars that players can hide behind but boss can destroy.