Please enable JavaScript.
Coggle requires JavaScript to display documents.
Instructional Design History, use media :arrow_right: filmstrips - Coggle…
Instructional Design History
1960's
1965
Robert Gagne
Domains of learning outcomes
affective
psychomotor
cognitive
Events of instruction in research called
“The Conditions of Learning”
Learning outcomes
Cognitive Strategy
Verbal Information
Attitude
Motor Skills
Intellectual Skills
1950's
1954
B. F. Skinner's
:arrow_right:
“The Science of Learning and the Art of Teaching”
:arrow_right:
theories
of
"operant conditioning"
where the programmed instructional materials, should be include:
self-pacing
small steps
frequent questions
immediate feedback
1956
Benjamin Bloom
:arrow_right:
“Taxonomy of Educational Objectives”
:arrow_right: identifying principal domains of learning
Today
, the
output
of this work is referred to as
"Bloom's Taxonomy"
1980's
1983
David Merrill
:arrow_right:
Component Display Theory (CDT)
= focus on the methods of presenting instructional materials
PLATO (Programmed Logic for Automatic Teaching Operation)
, :arrow_right:
first commercialized computer
assisted instructional system allows computers to be integrated into instruction
:arrow_up: interest in the
principles of cognitive psychology
(or cognitivism)
1970's
Several models surfaced that are based on systems information processing
academia
organizations
military
2010's
:arrow_double_up:
smart phones and tablets
into corporations and homes, mobile and social learning becomes starts to :check: in the industry
"Blended learning"
in-person training
education
deliver training experiences
online learning
industry
2015 and Beyond
Today instructional materials
are much
more personalized
a result of
"Big Data"
analytics
:check:
Learner Experience (LX) Design
:arrow_right: the process of creating learning experiences
:check: :<3: learning outcome in a :silhouettes: centered
goal oriented way
learning outcomes
overall user experience of the learner
targeted
1990's
:arrow_up: Trend in the 90's
First seen rapid prototyping
:arrow_right: training materials are prototyped quickly and then revised through rapid testing and iterations
Constructivist Theory
:left_right_arrow:
Constructivists
:arrow_right: learning should be
"authentic"
and
produce real-world learning experiences
:arrow_right: learner to form, and construct their own knowledge
Computer Based Training (CBT)
:arrow_right:
CD-ROM
:arrow_right: a common vehicle to deliver interactive training
2000's
Rich instructional media
:arrow_forward:
video
and
simulations
:check: as internet bandwidth :arrow_double_up:
:arrow_up:
internet penetration online learning (or "eLearning")
:check: corporate sector
Online Learning
:arrow_forward:
Learning Management Systems (LMS)
, :check:
deliver
track
manage
Companies :arrow_forward:
eLearning
:arrow_right:
on-boarding new employees
and
developing new skills
Instructional design
evolve
:arrow_forward:
an emphasis on skills development and knowledge acquisition
:arrow_forward:
a focus on personal construction of meaning and user experience
In
1950's and 1960's
"Programmed Instruction"
, :left_right_arrow:
theories of behaviorism
more contextual, fluid, and learner experience driven.
Instructional Design Trends
:arrow_right: technology advances in
social media, cloud based services, and big data
1940's The Birth of Instructional Design
During the World War II
:arrow_right: the psychologists and education specialists were asked to
create training materials in mass for several thousand soldiers
Then the tests were also administered during this time to assess learner's abilities
use media :arrow_right: filmstrips
to improve the effectiveness of instruction