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Innovation & Education :, Example: pustaka-u, overdrive, Amplify…
Innovation & Education :
Innovation in technology design education
What we focus?
:star:The design of classrooms is leaving the traditional, teacher-focused classroom behind and heading towards an
open, flexible layout
with furniture that
supports technology-enhanced learning
and
student group projects.
Technology for reading experience and Immersive Reading :star:
:checkered_flag:Great reading platform
Through reading pupils able to gain knowledge
Use e-book and e-magazine as sources for learning
Now teacher and pupils use e-text book at school
Immersive Reading Mode by Microsoft Edge :checkered_flag:
On Microsoft Edge Chromium, "immersive reader" is a feature that provides a clutter-free experience to read content online. :red_flag:
Features in Immersive Reading Mode
Read Aloud
Picture Dictionary
Grammar
Focus line
Syllables
Classroom Innovations – Integration of Technological Equipment within the Lessons :star:
21st-century classrooms
are designed with two key concepts; fast access to technology and a student-centred architecture.
To integrate technology well, teachers need technology in the classroom. "Teachers need access
to computers, the Internet, printers, overheads, digital video, and digital still cameras."
What does integration of technology look like?
: Students enter and retrieve wireless
laptops
from the mobile cart. The teacher has a notebook computer displayed through a ceiling mounted
projector
. A presentation lecture begins with a
video
. students open their laptops to begin
taking notes
and creates
mind maps.
At the end of the presentation, students save their files to their server folders so they can pull them up later in the computer lab or the next day in class. :<3:
important consideration is whether the
technology or the content
is the focus of the lesson:
Bad example
: Students watch a lengthy video with no worksheet. There are no pauses; the video itself is the focus of the lesson. :green_cross:
Good Example
: The teacher provides worksheets containing tips of what to watch for during the video. The teacher pauses frequently at important spots to interact with students about content. The focus of the lesson is content and the video is a subtle tool. :check:
Classroom Layout Design – Decentralizing the Classroom.
:star:
It is Student Centered Learning
The use of technology for Decentralizing Classroom is endless among the technology that can be use such as:
Project Based Learning
Experiment done by Frankel Jewish Academy
Teaches student to be creative and do it on their own besides increasing their confidence without being spoon fed.
To make the students more proactive and make them think on what to do. Challenging, make the students to come up with their own idea. Hands on learning
20% teacher & 80% student
Architecture Design in Classrooms
– Flexible Desk Furniture.
Rearranging a learning space several times during the course of the day draws students’ attention and allows for a variety of tasks.
Traditional
Small Group
The Runway
Paired Group
The Horseshoe Arrangement
Roundtable
Environmental and economical benefits include saving raw materials and money.
These environments encourage innovation and will help the students to actively develop their interests by learning in different ways.
Changing Classroom Designs – Learning Zones
Computer-based learning can allow students to focus on those areas where they are having difficulty.
These can be located within classrooms in special learning zones or in dedicated computer labs.
Example : 6 Learning Zone
Zone 1 : Investigate
Zone 2 : Create
Zone 3 : Present
Zone 4 : Exchange
Zone 5 : Interact
1 more item...
The learning zone should provide students with spaces where they can talk and share different points of view and also enjoy the time spent together.
Designing Learning Space of the Future
:black_flag: Makerspace :black_flag:
:pencil2: Provide hands-on, creative ways to encourage students to design, experiment, build and invent as they deeply engage in science, engineering and tinkering.
:star:
:pencil2: Educators and administrators can help guide the process and generate the space that works best by researching, brainstorming and clearly articulating their needs, while keeping in mind inevitable changes in the future.
:pencil2: Students can get their first experience of the practical aspects of projects and they can gain confidence in their skills and competencies.
:red_flag: A possible range of activities might include :red_flag:
:check: Robotics
:check: Digital Fabrication
:check: Building Bicycles and Kinetic Machines
:check: Textiles and Sewing
:check: Cardboard construction
:check: Woodworking
:check: Electronics
:check: Prototyping
https://www.youtube.com/watch?v=oQvcbLmNfok
:star:
:star:
:star:
:star:
:pencil2: Student projects can be accomplished by moving desks together or gathering in collaborative workspaces.
Augmented Reality in Class - Quizzes
A visual and sometimes interactive experience in a real world environment
Can appear as something visual and auditory
AR-enabled book or application could retrieve such information in 3D format and satisfy their preference for visual learning.
https://youtu.be/_-M6et9eKdw
AR is developed into apps and used on mobile devices to blend the digital and real worlds in a way that enhances each another.
Aurasma
HP Reveal
CoSpaces Edu
Wonderscope
Metaverse
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Introduction Augmented Reality
https://youtu.be/clBbijvzpk0
Play Game with Augmented Reality
https://youtu.be/oGxD5Tfyd_U
Innovation in teaching & learning
Learning Strategies
Project-Based Learning
An instructional approach designed to give students the opportunity to develop knowledge and skills through engaging projects set around challenges and problems they may face in the real world
Used equivalently with "experiential learning" or "discovery learning"
Experiential learning is the process of learning through experience
Discovery learning is the process of learning through their past experiences and knowledge
Characteristics:
:pencil2: Uses 21st-century skills
:pencil2: Inquiry-based
:pencil2: Provides opportunities for feedback and revision
:pencil2: Require students to present their problems, process, methods and results
Benefits of Project-Based Learning
:star: Connects students to the real world
:star: Improves student attitudes toward education
:star: Helps students develop teamwork and problem-solving skills
Inquiry-Based Learning
:check: It starts from a place of questioning
:check: An approach to learning that emphasizes the student’s role in the learning process
:check: Teachers act as facilitators during the inquiry-based learning process.
:check: Inquiry-based learning triggers student curiosity.
:smiley: allows students to “learn deeper and wider than ever before” (Wolpert-Gawron, 2016).
:star: allows students to pose the questions
:star: allows students to research and convert the information into useful knowledge.
:star: ramping up the level of student engagement.
Jigsaw Learning
method of organizing classroom activity that makes students dependent on each other
breaks classes into smaller groups and breaks assignments into smaller pieces
working individually, each students learn about his/ her topic and present it to their groups.
students gather into groups divided by topic.
each member presents again to the topic group.
In same-topic groups, students reconcile points of view and synthesize information.
create a final report
Finally, the original groups reconvene and listen to the presentations from each member.
it is a cooperative learning method that brings about both individual accountability and achievement of the team goals
Computational Thinking
Problem solving framework that focuses on the ways that problems can be assessed, approached and solved
4) Algorithms (Developing a step-by-step solution to the problem)
3) Abstraction (Focus on the important information only, ignoring irrelevant detail
2) Pattern recognition (Make connections between similar problems and experience)
1) Decomposition (Break down complex problems into smaller, simpler problems)
:check: Teach students to structure problems so they can be solved
:check: Can inspire skills
:star: Collaboration
:star: Communication
:star: Creativity
:star: Critical thinking
What is innovation in teaching and learning ?
:star: Is a deviation from the standard practice that achieves greater learning outcomes for students.
:star: Teachers focusing on creating conducive environments and discovers new methods and content to ensure students gets the best learning experiences.
The Importance of Innovation in Education
:pencil2: Innovation in education encourages students and teachers to research, explore, and use all the tools to uncover something new.
:pencil2:Innovation involves a different way of looking at problems and solving them. (it compels students to use a higher level of thinking)
:pencil2:Innovation involves a new way of thinking, thereby helping students develop their creativity and problem solving skills.
Example: pustaka-u, overdrive, Amplify Reading