Persuasion

Yale Reinforcement Approach

persuasion = learning experience

collection of relevant factors

source effects

message effects

individual differences

Information processing model

go through all stages to be persuaded

problem: lack of structure

problem: lack of empirical support & message content is viewed as essential for persuasion

the cognitive response model

focus on cognitive responses

receivers are active thinkers

persuasion depends on

argument

message-relevant thoughts

favorability of these thoughts

distraction

problem

presupposes cognitive response

can't explain attitude change without it

Dual process theories

processing motivation / capacity added

s1: low --> automatic

s2: high --> deliberate

Elaboration Likelihood model

arguments: central, everything else peripheral

Heuristic Systematic Model

heuristics peripheral, everything else central

problem: the 2 types of processing can co-occur & multiple role assumption

the unimodel of persuasion

one dimension of processing intensity

low --> heuristics

high --> arguments

rejects that heuristic cues are not valid

processing intensity factors

ability

knowledge

distraction

personal relevance

price

emotional appeals