Please enable JavaScript.
Coggle requires JavaScript to display documents.
History of Instructional Communication : - Coggle Diagram
History of Instructional Communication
:
1980's
PLATO (Programmed Logic for Automatic Teaching Operation), was the first commercialized computer assisted instructional system.
Risings interest in the principles of cognitive psychology
In 1983 David Merrill developed Component Display Theory (CDT), which concentrates on the methods of presenting instructional materials.
1940's
Several psychologists and education specialists were recruited during World War 2 to create training materials.
Tests were administered during this time to assess learner's abilities.
1950's
1954
B. F. Skinner's published an article titled “The Science of Learning and the Art of Teaching”
Suggesting that programmed instructional materials should include small steps, frequent questions, and immediate feedback.
Based on theories of "operant conditioning".
1956
The purpose is to identify principal domains of learning.
Today, the output of this work is referred to as "Bloom's Taxonomy".
Benjamin Bloom develops the “Taxonomy of Educational Objectives”
1960's
In 1965, Robert Gagne described three domains of learning outcomes : cognitive, affective, psychomotor.
Five learning outcomes : Verbal Information, Intellectual Skills, Cognitive Strategy, Attitude, Motor Skills.
Nine events of instruction in research called “The Conditions of Learning”
1970's
Several models surfaced that are based on systems information processing.
Developed across military, academia and organizations.
Started to use media such as filmstrips to improve the effectiveness of instruction.
1990's
The influence of constructivist theory within the field of instructional design became more active
Constructivists state that learning should be "authentic" and produce real-world learning experiences
Rapid prototyping was also first seen in the 1990s
Computer Based Training (CBT) delivered via CD-ROM became a common vehicle to deliver interactive training.
2000's
Improved internet penetration online learning (or "eLearning") for corporate sector.
Companies start to use online learning for on-boarding new employees and developing new skills.
Rich instructional media including video and simulations
2010 and Beyond
The infusion of smart phones and tablets into corporations and homes
"Blended learning" (a combination of in-person training + online learning) is commonly used both in education and industry
Instructional materials are much more personalized and targeted as a result of "Big Data" and analytics.
The rise of Learner Experience (LX) Design which focuses on the process of creating learning experiences.