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Player Mechanism, Boss Mechanism, Map Mechanism - Coggle Diagram
Player Mechanism
Attack
Sword (Or not if we want to make a shooting game)
Slash
3 slashes Animation
Stab Attack
Stabbing Animation
Shooting
shooting Animation
Counter Attack
defense, and then attack
Under Attack
Being blowed away
Being attacked by flying props
Death
Move
x direction
Left
Right
Walking animation
Running Animation
y direction
Air Movement
Moving in Sky Animation
Status
HP
Cooldown for air movement (maybe)
Boss Mechanism
Under Attack
Simple under attack animation
Death
Attack
Blow out
Flying props like lacier or others
Modes
Mode 1
Mode2
Status
HP
omen of Attack
Move(or not, if we want to have boss that occupy a large part of the screen and don't move)
Map Mechanism
Environment effect
eg. fire on platforms after being attacked from boss
Platforms for moving