HUMAN COMPUTER INTERACTION

Human Capabilities and limitations

Understand them needs knowledge from many fields

Processing information by humans can be modelled

Human physiology plays an important role for designing systems

Vision

Eye tracking, eyes can be tricked, preattentive processing, gestalt psychology

Hearing

audibility, pain, threshold, spatial hearing

Touch

input and output

Memory

sensorial, short term (working), and long term

short term memory : 7 + 2 chunks

long term memory : episodic and structual memory

generate new information : deduction, induction, abduction

Human Interaction

Interaction models

translations between user and system

Ergonomics

Physical characteristics of interaction

Interaction styles

the nature of user/system dialog

Interaction Devices

Input Devices

Keyboards, Mouse, Trackballs, Touch Pads, Touch Screens, Speech Input, 3D trackers, 3D Mouse

Output Devices

Screens, Printers, Sound Output

Virtual reality System and 3D visualization

Positioning in 3D Space

Moving and Grasping

Seeing 3D (Helmets and Caves)

Positioning in 3D space

Cockpit and virtual controls - steering wheels, knobs and dials

the 3D mouse - six-degrees of movement : x,y,z + roll, pitch, yaw

data glove - fibre optics used to detect finger position

VR helmets - detect head motion and possibly eye gaze

whole body tracking - accelerometers strapped to limbs or reflective dots and video processing

3D displays

desktop VR

ordinary screen, mouse or keyboard control

perspective and motion give 3D effect

seeing 3D

use stereoscopic vision

VR helmets

screen plus shuttered specs

VR headsets

small TV screen for each eye

slightly different angles

3D effect

VR motion sickness

time delay

move head … lag … display moves

conflict: head movement vs. eyes

depth perception

headset gives different stereo distance but all focused in same plane

conflict: eye angle vs. focus

conflicting cues => sickness

helps motivate improvements in technology

simulators and VR caves

scenes projected on walls

realistic environment

hydraulic rams!

real controls

other people

3D/Virtual Reality Technology - Applications

Information Spaces / 3D User Interfaces

Visualization of geometric objects

Intuitive human-machine-human interface

Ergonomic navigation

Design: „virtual prototyping“

Arcitecture, environment planning

Visualization in scientific computing

Experiment / Theory / Simulation

Virtual experiments
-Exploration and demonstration of results
-Increase of insights / Teleteaching / Telelearning

Physical devices

sound

smell

sensors

Sounds

beeps, bongs, clonks, whistles and whirrs


used for error indications

confirmation of actions e.g. Keyclick

Touch, feel, smell

touch and feeling important

texture, smell, taste