Please enable JavaScript.
Coggle requires JavaScript to display documents.
HISTORY OF INRUCTIONAL DESIGN - Coggle Diagram
HISTORY OF INRUCTIONAL DESIGN
1940
Learning Takes Flight
World War II
Psychologist and educators were recruited by the military
Develop training and methods of evaluations
Video was incorporated in the training materials
Development of detailed task analysis methodology
Robert Gagne, Leslie Briggs, & John Flanagen
1940-1949
1950
Instructional Design in Full Bloom
The programmed Instruction movement
Effective Instruction
B.F.Skinner
Bite sized and immediate feedback
Begin utilizing "Teaching Machines"
Bloom'sTaxonomy
Benjamin Bloom
1950-1959
1954 – B. F. Skinner's published an article titled “The Science of Learning and the Art of Teaching”
1956 – Benjamin Bloom develops the “Taxonomy of Educational Objectives”
1960
Learning With Real Structure
PLATO - 1960
Programmed logic for automatic teaching operation
Robert Mager - 1962
Development of Objectives Based Learning
Robert Glaser - 1963
Development of Criterion-Referenced Measures
Michael Strivin - 1967
Formative & Summative Evaluations
1960-1969
Robert Gagne described nine events of instruction in research called “The Conditions of Learning”.
Three domains of learning outcomes like cognitive, affective, psychomotor
Five learning outcomes such as Verbal Information, Intellectual Skills, Cognitive Strategy, Attitude, Motor Skills
1970
The Rise of ADDIE
Growth of Instructional Design Models
Military
Academia
Business
Advent of Computerized Networks
Several models surfaced that are based on systems information processing.
These organizations also started to use media during the time to improve the effectiveness of instruction.
1970-1979
1980
The Slow Down
Instructional Design Model
Increased growth internationally
Continued growth of instructional design in business and industry
Increasing interest in the use of micro computers
Decreased in Academia
Computer-based instruction
1980-1989
1983 – David Merrill developed Component Display Theory (CDT)
Risings interest in the principles of cognitive psychology (or cognitivism).
1990
Constructing New Experiences
The world wide web officially launches during this decade
Using the internet for distance learning
Constructivist designers build authentic learning tasks
Instructional content was developed also rapid prototyping is introduced
1990-1999
Computer Based Training (CBT) delivered via CD-ROM became a common vehicle to deliver interactive training.
Performance improvement and performance support was a fast growing trend in the 90's.
2000
Online Learning Powers Up
Online learning in corporations companies increased
MOOCs = Massive open online courses
LMSs = Learning management systems
Learner experience design
Mobile Learning
2000-2009
2010
The Mobile Movement
smart phones and tablets into corporations and homes, mobile and social learning become start to penetrate the industry.
"Blended learning" (a combination of in-person training + online learning)
2015 & Beyond
Instructional materials are much more personalized and targeted as a result of "Big Data" and analytics.
Focus is not just on learning outcomes but also on the overall user experience of the learner.
Learner Experience (LX) Design which focuses on the process that enable the learner to achieve the outcome in a human centered and goal oriented way.