Narrative theories (light and dark) - Coggle Diagram
Narrative theories (light and dark)
Light and dark are the main ideas someone has when they hear binary opposites this shows us that the idea of light and dark are 2 completely different things for example the idea of day and night are equivalent to light and dark as in the day there is sunlight and it is bright and light sky's, whereas on the other hand when it is night time it is dark and there is nothing but a pitch black night.
Levi Strauss was the person who made up the idea of binary opposites. Levi Strauss, a French anthropologist in the 1900s, proposed a theory of binary opposites which entails that the majority of narratives in media forms such as books and film contain opposing main characters. These binary opposites help to thicken the plot and further the narrative, and introduce contrast.
Other binary opposites include;
Day and night
Light and dark
Land and sea
Black and white
Happy and Sad
Good and Evil
Clean and Dirty
Hot and Cold
Wet and Dry
Examples of disequilibrium would include
An argument between a group of friends
A fight breaks out between friends
One of the characters has an affair with another character
One of the characters could lose something important to them.
One of the characters family members could of passed.
Disequilibrium is when a problem is discovered and the people of the game or film have to try and overcome this problem in order to regain normality and have everything go back to what it was before the problem occurred.
Equilibrium is what you have after you have solved the disequilibrium, when normality has been brought back and everything is back to normal. For example that feeling you have when you have just had an argument with someone and the feeling afterwards once you have sorted it out and back to friends, that is what Equilibrium is.
Equilibrium is the sense of a state of rest where you have sorted out the disequilibrium and the problem that had occurred. The idea of a sort of balanced out and balance is restored like how it was before the disequilibrium was discovered.
Propps Character types
Propps character types are where the characters of the chosen game are given a role for example Hero and Villain
Propp argued that stories are character driven and that plots develop from the decisions and actions of characters and how they function in a story. He claimed characters could be classified into certain roles that progress a story.
The Hero would be the equivalent of Light in the theme of light and dark as the hero is made to be there to bring justice and help the others in order to become the good side.
The villain is the equivalent of Dark in the theme light and dark as they take stuff away from the good people and have evil ideas in order to stop the Hero from being able to bring back justice.
Sometimes there is something called a false hero where at the start of the game they are on the good side and are showing light factors and being a hero, however nearer the end of the game they tend to change into the dark side because they don't get what they wanted so therefore they try and go to the villain side in order to defeat the Hero.
Mcguffin is an object within the game, that the players are trying to find in order to complete the game sometimes a mcguffin can not be an object but instead be a person like for example in the Mario series of games Princess Peach is seen as the mcguffin