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E-Learning Program Design - Coggle Diagram
E-Learning Program Design
Fundamentals of Instructional Design with e-Learning
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Design models [instructional].
1960s. The models are based on behaviorism, are linear, systematic and prescriptive; they focus on academic knowledge and skills and on observable and measurable learning objectives.
1970s. These models are based on systems theory, are organized in open systems and, unlike the first-generation designs, seek greater student participation.
1980s. Based on cognitive theory, it is concerned with the understanding of learning processes, focusing on cognitive processes: thinking, problem solving, language, concept formation and information processing.
1990s. They are based on constructivist and systems theories. Constructivist learning emphasizes the essentially active role of the learner, so that training actions should be centered on the learning process, on the student's creativity and not on specific contents.
Conceptualization of multimedia materials
Multimedia materials are those that allow the coherent integration of different information codes: text, image, animation and sound. Among the most commonly used multimedia materials in education are the slideshow or presentation and the video.
Pedagogical models and e-Learning.
Distance education can be defined as the educational modality that, by mediating most of the time the pedagogical relationship between those who teach and those who learn "through different means and strategies, allows establishing a particular form of institutional presence beyond its traditional geographic and population coverage, helping to overcome problems of time and space" (Mena, 1996).
Applications
Google Classroom. It is a package of free services and products that provides tools for the classroom and assessments are personalized and tailored to the needs of the teacher's subject.
Microsoft Teams. This tool is used to study and work remotely. It stands out because it combines Office solutions such as Word Excel, PowerPoint and One note.
Zoho classes. It allows to build classes from a single platform, easy to understand for teachers, principals, students and parents.
Moodle. It is a learning platform designed to provide educators, administrators and students with a robust and secure integrated system for creating personalized learning environments.
Pedagogical models and e-learning
Modelos pedagógicos
ADDIE Model. From the beginning, e-Learning has relied on techniques, models, methodologies or pedagogical proposals assimilating or adapting them from traditional or face-to-face education.
Constructivism. Many of the courses are based on this learning theory, which, among other things, consists of providing students with the knowledge and resources necessary for them to construct their own knowledge.
Connectivism. This is indeed a learning theory of the digital age, proposed by George Siemens and Stephen Downes, both from Canada, based on the impact that technology has on people today.
Instructional design in e-Learning
Instructional design is the practice of creating "instructional experiences that make the acquisition of knowledge and skills more efficient, effective, and engaging.
Pedagogy in e-learning
The concept of e-Learning, so to speak, has always "chased" technology, or in other words, pedagogy has been left behind in this race.
Designing competency-based e-Learning courses
In order to use ICT in teaching and learning, it will not be possible to develop basic digital literacy within a particular subject domain.
Conceptualization of multimedia materials.
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e-Learning technology models
ICT design models.
Instructional design models are based and planned in the learning theory that was assumed at the time. Benitez
Technological foundations of e-Learning
E-learning is networked, which makes it capable of being instantly updated, stored, retrieved, distributed and allows for the sharing of instruction or information.
It is delivered to the end user through the use of computers using standard Internet technology.
.It focuses on the broader view of learning that goes beyond traditional training paradigms."
The importance of standards in the design of an eLearning technology model.
In eLearning, as in virtually all industries, standards help to improve communication between all stakeholders, i.e. LMS developers, content providers, LMS add-on developers,
main standards for e-learning