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Light and Dark Narrative Ideas - Coggle Diagram
Light and Dark Narrative Ideas
Genre/Theme
Genre
Cartoon
Side scrolling platform game
2D
Discovery narrative
Puzzle levels
Art style
Pixel art
Color themes
Black, White, Blue
Characters
Character types
Hero
Villain
Dispatcher
Character Relationships
Dispatchers tell the hero the journey they need to take and guide them along the way, telling them what they need to do, which ways to go and giving them hints
The villains don't like the hero because the villains are taking over the hero's land
The hero is alone for most of the game apart from when they are talking to the dispatcher and fighting the villains
Character looks
Hero
Cute small blue blob that glows
Villains
Colorless creatures
Dispatcher
Magically themed outfit/character, maybe a little colour
Setting
Time frame
It is always night time in the forest
The new lands are always at day time
Scenery
Dark Forest
Thick trees
This is where the player has to run through and complete puzzles
The villains live here and try to attack the hero
Buildings
There are also puzzles in the buildings
They are quite run down and destroyed
Light Land
Called Valo which means light in Finnish
This is the safe space for the hero where the villains cant reach them
Paths
Trees
Obstacles like boxes
Plot
Background story
They are trying to get to the new destination because something is trying to kill the character and the new location is an area in which the enemies cannot ender or else they will die.
The villains are taking over the land that hero lives in so they need to escape into the new location for safety
Disequilibrium
Obsticles
Puzzles
The disequilibrium of the game will be that the player is faced upon puzzles, enemies and obstacles whilst trying to get to a new location.
Enemies
Binary Opposites
Good vs Bad
Light vs Dark
Hero vs Villain
Night vs Day