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Light and Dark narrative work - Coggle Diagram
Light and Dark narrative work
Genre/Themes
Genre
Cartoon
side scrolling platformer
2D
Discovery narrative
Puzzles
Colour themes
Black
White
Blue
Art style
Pixel art
Plot
Disequilibrium's
Enemies
Obstacles
Puzzles
The disequilibrium of the game will be the player is faced upon different puzzles, battles, enemies and obstacles while trying to reach a new destination.
They are trying to get to the destination because there is something trying to kill the character and the place they are heading to is safe for them to be
Background story
The villain's are trying to over take the heroes land so the hero is running away form the villain to reach safety back.
Binary opposites
Good vs Bad
Light vs Dark
Hero vs villain
Night vs Day
Characters
Character types
Dispatcher
Hero
Vilan
Character looks
Hero- cute, small, glowing character to stand out from all backgrounds
Villains- colourless creature
Dispatchers- Magic theme type outfit/ character, maybe a little colour
Characters relationships
The dispatchers guide the hero along its journey by telling them what way to go and giving them hints
Villain doesn't like the hero because the villains want to take over the hero's land
Hero is mostly alone along the game except when fighting villains or talking to the dispatchers
Setting
Time
Night- in the dark forest, this will be during most of the game
Day- at the end of the game when you reach the good land
Scenery
Player moving through a dark forest through most of the game. It would be gloomy and dark and dull.
At the end of the game the character will reach the 'valo' this is where the characters is safe from anything bad. Everything will be bright and white compared to the forest.
Trees
Buildings
Paths
Obstacles like boxes