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Behemoths - Coggle Diagram
Behemoths
Boss
BoneYard
Large Vulture Behemoth which wears a large skull upon it's head. It is very aggressive, it flies in circles around the player and attacks regularly.
West
Common Carp crossed with a Mudskipper, they dive to the bottom of the lake/river and stir up the dirt making the water cloudy and hard for the player to see in. They can jump up out of the water, if the player is stuck up this blow directly, it will send them deeper underwater. After stirring up the rive bed the fish will spit mud at the player. You can only fight this boss if you have some form of water breathing.
Mushroom Gorge
This area begins with no boss. After proceeding to The OverGrowth and beating the boss there, the player will have saved a toad. The next time the player reaches this area that frog will be at the mercy of the fungus, you will have to kill it. The Toad hops around and stumbles quite a bit, it burps acid occasionally.
South
Crystal Arthropleura. Fleshy belly but crystallized chitin. The Behemoth travels fast, scuttling around the walls, landing a hit may be tricky. The Behemoth can spring itself up into the air, ball up and slam down on the ground doing so released energy from the crystals on its back and they can fire beams at you. She is basically a large Caretaker, Behemoths which wish to breed down here must face her judgment.
FogLands
Bat - This Behemoth has very poor sight however, it has many hairs on it's body which it uses to sense movement in the fog. The creature will do a low sweep every now and then, it's cold body up against the humid fog (already created by the whales) generates much thicker fog. When the player moves in the fog the Behemoth will know where they are, one move will make it strike, if you dodge to avoid damage it will do it again, etc. After the fog clears you can move freely. The Bat normally crawls more than it flies. Bechstein's bat
East
Large Millipede Behemoth which works with lights and reflections to stun and mesmerise the player. This creature will likely travel either along the walls or through them, popping out every now and then to attack the player. After popping out the creature's body lights will turn on and off (looks like a landing air strip) When attacking the creature flashes its belly reflecting the shiny plates towards the player to stun or blind them temporary.
The OverGrowth
If the player owns a Torch, they can enter this boss arena. A Behemoth which is basically the whole biome, its Vines sweep across the whole area, strangling any behemoth which gets near it. In the centre the vines hold a large toad. After defeating this boss the toad will fall down and eventually wake up and hop away. After this encounter the toad will not be present in this boss' fight however, the toad will return occasionally.
North Peak
Snow Fox - It jumps about in the snow, pouncing atop the player before diving again. It acts like it is playing with you and you can't kill it, it knows that the Behemoths of the East, West and South have fallen, it just wants to see you for itself.
The Black Mountain
Pacific Blackdragon Behemoth. This Behemoth lies in wait at the bottom of the Black Mountain. They travel much like a snake through the gravel and blend in very well. When triggered the Behemoth will swallow the player whole. If the player escapes this first attack the Behemoth will begin to circle around the player, an array of blue lights will begin to flash down its body before it next strikes.
The World Behemoth
Being based on both a Mata Mata Turtle, Axolotl, Spinosaurus, and Lizards this Behemoth may work with air. It will move very slow (because of its size) but attacks have a massive AOE. You fight it from the side of its face.
Flora
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BoneYard
Stinking Corpse Lily & Corpse Flower (In game the Corpse Flowers attract Behemoths from other area with the potent scent of a corpse, they come and they inspect the plant, until the plant pulls its petals up and traps them.
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The OverGrowth
Vines littler the place, They strangle other Behemoths which make their way to the biome
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Passive
FogLands
Fog Crabs are passive, they are very small and are prey for the Otters. They carry around little fog plant heads, when in danger they crust them in their claws, resulting in a burst of fog which they run away in.
BoneYard
Skull Bats - They are basically small bats which crawl more than fly, they wear a skull of a deceased familiar and are scavengers. They pose no threat to the player.
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West
Basilisks/Jesus Lizard - They live in the Wetlands, they travel across the water at fast speeds, they pose no threat.
North Peak
Snow Armadillos - After being scared they ball up, if rolling down a hill, they pick up snow and can cause damage if the player collides with them. After crashing they shake off the snow and look about, until going on their way.
Large
FogLands
Large Fog Whales. They chug out fog from their mouths and swim above the player in the clouds. They are neutral and attack is provoked, they are hard to kill, hit hard but are slow.
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West
A large buffalo type of Behemoth, it is neutral. It can be found grazing often with a few more of its kind.
North Peak
Groups of Musk Ox The creatures are large and relatively harmless but when around young or singled out they will attack. They can be used to create fur.
Medium
FogLands
Small otter creatures. They hold a fog flower and dance around prey, they seem quite nice at first, but once they do a full circle you won't be able to see, then they attack straight from the mist. They can latch onto your back and deal small damage. They have a habit of biting off more than they can chew, and may run if you have more than half health after the first attack.
South
Badgers, these Medium Behemoths occupy the Crystal Cavern and regularly steal some of the eggs laid there by other Behemoths. They have a pouch which they scramble eggs into. If a Badger is caught/startled it will drop the egg and run. Egg normally breaks, releasing what is inside and will likely turn to kill the player.
Smaller creatures of the boss roam around the area attending to the eggs, they are normally what scare off the Badgers when the Caretaker is not around.
West
Sturgeon Inspired creature, with a strong head it leaps out of the shallows to ram into grazing buffalo, or any Behemoth/Player which comes past it. It can stun the player and may stun itself for a short period of time (the stun of the creature is much less than its victims)
The Black Mountain
Gravel Sharks. They surf beneath the Black Mountain and always head towards the player. They travel fast but are easy to kill.