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Video Production - Coggle Diagram
Video Production
Production
Shot sizes
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Medium
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Medium
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Starts above the waist but below the chest, end just above the head
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Close-ups
Close-up
eye level, better to dig into the windows of the soul
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Camera Angle
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high angle shot
diminish the character, making them appear weak
establish the environment, city, landscape, or show characters moving through a larger world
overhead shot
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show complex movement, suggest a connection to the divine
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Ground level
camera place all the way down on the ground, even lower than ground
track a character's movement through a scene, or to capture the detail within the setting
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Camera Movement
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Random Movement- movement without control, defined by camera shake
give the impression that events are happening in real-time when nothing is planned and anything can happen
Boom- moves a camera up or down, utilizing a crane, jib, or pedestal.
large boom- used to follow character in actions, or to capture the world surrounding them
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Arc- orbits around a subject, can be horizontal and vertical
dizzy reflect, can reflect the character's mental state
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Tracking- physically moves the camera through a scene, typically following subject
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Dolly Zoom- utilizes both a dolly movement and lens zoom to create something called the vertigo effect
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dolly in while zooming out- background grow in size while maintaining the scale of the foreground. Internal or external conflict
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