Video Production
Production
post procution
pre prodcution
Logistics checklist
call sheet
bonus checklist+
have everything ready before shooting
everything is in place(equipment, people)
shot list and talent in place and available
have shoot time plan out
when and where and the people that need to be there in the call sheet
Create backup plan
have everything ready don't rely on client
prepare everything and don't make mistake
Equaitment ready in place
snack for everyone
Light, camera, and audio ready
Location is plan out
camera angle
camera framing & composition
shot size
camera movement
whole shot, master shot: about the location and relationship between the character in the scene
wide shot, use to represent the character relationship to the environment, scale more then location. Use to spatial relationship of the subject
establishing shot: use in the introduction to shot the whole scene with wide angle. Often time to transit theme, use in movie to show the whole perspective. It is a crucial introductory component of any scene
full shot: to shot the character from head to toe in the shot not need to be center but usually is center of the shot
Medium
medium: the most popular shot, neutral shot. The shot are above the waist but below the chest and just above the head.
medium close up: show the character detail, to focus on the character. Usually for head to chest.
Medium full: use for cowboy shot to hold the gun, use for confident dangerous or confrontional scene like gun
close ups
close up: shot in eye level, shot to show the empathy and show how the character feel.
extreme close up: isolate specific area usually eyes to show detail
dutch angle: shot horizontal axis of the frame, create sense of unease
eye level: the most comfortable shot for the audience, the most common shot
overhead: use for complex movement , suggest a connection to the divine, to capture detail of the scene.
high angle: use with low angle show to show the power between the two subject. Use to show the character weakness in the scene
shoulder level: this is like low angle shot but not as low, show the height difference between the two character
hip level: use with the cowboy shot to show the gun
low angle: below a subjects eyeline looking up. Usually use for hero looking at the bad guy, or from low to high, plump a character up
ground level: track character movement through the scene with dynamic movement like haunting movie.
knee level: knee height, use in low angle shot, use in focusing in the environment detail the character
symmetry: highlight beauty of the shot, use to highlight the character
leading line: tell the audience where they should look in the frame, to let the audience focus on the spot the director want
rule of third: to put the main thing in third intercet point and not center
leading, head room: use it with the rule of third. Don't led the character to leave the frame so the image will not be sequish, but when doing a close up shot the head can be out of the frame. Put the diraction to the place their facing and put it in the oposite side.
depth: it can be impact by the how it shot and what lens it shot.
size equal power: the object take big amount is important is small is not important. It can focus on the character or the environment
tilt: move upward or downward, to reveal the character information or setting
push in: move the camera toward the subject, give detail to character or object, to led the information the director want the audience to know
whip pan: it create relationship between character, to switch direction quickly with the music
pull out: disconnect the character and setting
pan: rotates the camera horizontal left or right, it use to follow the character action or reveal information in the scene
zoom: changed the lens, use to reveal the context. Use to zoom in and out
static shot: no camera movement lock to a tripod
crash zoom: use for dramatic scene to show the action using sound.
tracking: follow the character threw the scene, follow the character
dolly zoom: use dolly movement and lens zoom to show the vertigo affect. Two way dolly in and zoom out and dolly out zoom in.
camera roll: turn the axis to rotate, to match character movement
trucking: move left or right to follow action of the character
boom: move vertically, up or down. To reveal information or follow character
arc: character movement that camera orbit around in any direction
random movement: camera shake or any kind of movement to create inimate effect, use in documentry roll
cut & transition
False long take: continue shoting without cutting
cut
transition
cross cut: intercut back and forth between location, use for phone conversation, show what going on on the character, show the passing of time
jump: editor cut between the same shot, show the passing of time
cut away: cutting to the insert shot of the character, or to focused ont eh character
match: cut from one shot to another similar shot, match the action or composition, use to transit from one place to another
cutting on action: cutting from one shot to another but still in motion
dissolve: blending one shot into another shot
iris: old cameras to use to manually the transition
wipe: wiping the scene replace with another scene
fade in, fade out: dissolve into white or black
l cut:audio base transition, audio of current shot to the next shot
j cut: audio of next scene befor the visuals
motion blur
smash cut: abrupt transition, like awaking up a dream
Invisible cut: impression of single trick, not easily to known
one shot: Alfred hitchcocks the first to do one , with dark color to transfer scene
technique: look like one shot but form in multiple shot but seen like one shot
Basic technique: dolly in, cut, and dolly out to make one unbroken shot, blur
use mulitiple camera and different shot