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Video Production, Link Title - Coggle Diagram
Video Production
Production
camera angle
dutch angle: shot horizontal axis of the frame, create sense of unease
eye level: the most comfortable shot for the audience, the most common shot
overhead: use for complex movement , suggest a connection to the divine, to capture detail of the scene.
high angle: use with low angle show to show the power between the two subject. Use to show the character weakness in the scene
shoulder level: this is like low angle shot but not as low, show the height difference between the two character
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low angle: below a subjects eyeline looking up. Usually use for hero looking at the bad guy, or from low to high, plump a character up
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knee level: knee height, use in low angle shot, use in focusing in the environment detail the character
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shot size
whole shot, master shot: about the location and relationship between the character in the scene
wide shot, use to represent the character relationship to the environment, scale more then location. Use to spatial relationship of the subject
establishing shot: use in the introduction to shot the whole scene with wide angle. Often time to transit theme, use in movie to show the whole perspective. It is a crucial introductory component of any scene
full shot: to shot the character from head to toe in the shot not need to be center but usually is center of the shot
Medium
medium: the most popular shot, neutral shot. The shot are above the waist but below the chest and just above the head.
medium close up: show the character detail, to focus on the character. Usually for head to chest.
Medium full: use for cowboy shot to hold the gun, use for confident dangerous or confrontional scene like gun
close ups
close up: shot in eye level, shot to show the empathy and show how the character feel.
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camera movement
tilt: move upward or downward, to reveal the character information or setting
push in: move the camera toward the subject, give detail to character or object, to led the information the director want the audience to know
whip pan: it create relationship between character, to switch direction quickly with the music
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pan: rotates the camera horizontal left or right, it use to follow the character action or reveal information in the scene
zoom: changed the lens, use to reveal the context. Use to zoom in and out
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tracking: follow the character threw the scene, follow the character
dolly zoom: use dolly movement and lens zoom to show the vertigo affect. Two way dolly in and zoom out and dolly out zoom in.
camera roll: turn the axis to rotate, to match character movement
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boom: move vertically, up or down. To reveal information or follow character
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random movement: camera shake or any kind of movement to create inimate effect, use in documentry roll
pre prodcution
Logistics checklist
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everything is in place(equipment, people)
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bonus checklist+
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Light, camera, and audio ready
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post procution
cut & transition
cut
cross cut: intercut back and forth between location, use for phone conversation, show what going on on the character, show the passing of time
jump: editor cut between the same shot, show the passing of time
cut away: cutting to the insert shot of the character, or to focused ont eh character
match: cut from one shot to another similar shot, match the action or composition, use to transit from one place to another
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smash cut: abrupt transition, like awaking up a dream
Invisible cut: impression of single trick, not easily to known
transition
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fade in, fade out: dissolve into white or black
l cut:audio base transition, audio of current shot to the next shot
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