Video Production

Production

post procution

pre prodcution

Logistics checklist

call sheet

bonus checklist+

have everything ready before shooting

everything is in place(equipment, people)

shot list and talent in place and available

have shoot time plan out

when and where and the people that need to be there in the call sheet

Create backup plan

have everything ready don't rely on client

prepare everything and don't make mistake

Equaitment ready in place

snack for everyone

Light, camera, and audio ready

Location is plan out

camera angle

camera framing & composition

shot size

camera movement

whole shot, master shot: about the location and relationship between the character in the scene

wide shot, use to represent the character relationship to the environment, scale more then location. Use to spatial relationship of the subject

establishing shot: use in the introduction to shot the whole scene with wide angle. Often time to transit theme, use in movie to show the whole perspective. It is a crucial introductory component of any scene

full shot: to shot the character from head to toe in the shot not need to be center but usually is center of the shot

Medium

medium: the most popular shot, neutral shot. The shot are above the waist but below the chest and just above the head.

medium close up: show the character detail, to focus on the character. Usually for head to chest.

Medium full: use for cowboy shot to hold the gun, use for confident dangerous or confrontional scene like gun

close ups

close up: shot in eye level, shot to show the empathy and show how the character feel.

extreme close up: isolate specific area usually eyes to show detail

dutch angle: shot horizontal axis of the frame, create sense of unease

eye level: the most comfortable shot for the audience, the most common shot

overhead: use for complex movement , suggest a connection to the divine, to capture detail of the scene.

high angle: use with low angle show to show the power between the two subject. Use to show the character weakness in the scene

shoulder level: this is like low angle shot but not as low, show the height difference between the two character

hip level: use with the cowboy shot to show the gun

low angle: below a subjects eyeline looking up. Usually use for hero looking at the bad guy, or from low to high, plump a character up

ground level: track character movement through the scene with dynamic movement like haunting movie.

knee level: knee height, use in low angle shot, use in focusing in the environment detail the character

symmetry: highlight beauty of the shot, use to highlight the character

leading line: tell the audience where they should look in the frame, to let the audience focus on the spot the director want

rule of third: to put the main thing in third intercet point and not center

leading, head room: use it with the rule of third. Don't led the character to leave the frame so the image will not be sequish, but when doing a close up shot the head can be out of the frame. Put the diraction to the place their facing and put it in the oposite side.

depth: it can be impact by the how it shot and what lens it shot.

size equal power: the object take big amount is important is small is not important. It can focus on the character or the environment

tilt: move upward or downward, to reveal the character information or setting

push in: move the camera toward the subject, give detail to character or object, to led the information the director want the audience to know

whip pan: it create relationship between character, to switch direction quickly with the music

pull out: disconnect the character and setting

pan: rotates the camera horizontal left or right, it use to follow the character action or reveal information in the scene

zoom: changed the lens, use to reveal the context. Use to zoom in and out

static shot: no camera movement lock to a tripod

crash zoom: use for dramatic scene to show the action using sound.

tracking: follow the character threw the scene, follow the character

dolly zoom: use dolly movement and lens zoom to show the vertigo affect. Two way dolly in and zoom out and dolly out zoom in.

camera roll: turn the axis to rotate, to match character movement

trucking: move left or right to follow action of the character

boom: move vertically, up or down. To reveal information or follow character

arc: character movement that camera orbit around in any direction

random movement: camera shake or any kind of movement to create inimate effect, use in documentry roll

cut & transition

False long take: continue shoting without cutting

cut

transition

cross cut: intercut back and forth between location, use for phone conversation, show what going on on the character, show the passing of time

jump: editor cut between the same shot, show the passing of time

cut away: cutting to the insert shot of the character, or to focused ont eh character

match: cut from one shot to another similar shot, match the action or composition, use to transit from one place to another

cutting on action: cutting from one shot to another but still in motion

dissolve: blending one shot into another shot

iris: old cameras to use to manually the transition

wipe: wiping the scene replace with another scene

fade in, fade out: dissolve into white or black

l cut:audio base transition, audio of current shot to the next shot

j cut: audio of next scene befor the visuals

motion blur

smash cut: abrupt transition, like awaking up a dream

Invisible cut: impression of single trick, not easily to known

one shot: Alfred hitchcocks the first to do one , with dark color to transfer scene

technique: look like one shot but form in multiple shot but seen like one shot

Basic technique: dolly in, cut, and dolly out to make one unbroken shot, blur

use mulitiple camera and different shot