Video Production
Pre-Production
Includes?
Production
Post-Production
Production Design
Understanding the relationship between space and the characters
Communicates the films mood, characters, and themes
Elevates the entire story
Colour tone of background
Emptiness v Clutter
Cold v Warm Colours
Many colours v monochrome
Externalizing the internal character
Theme
Logistics Checklist:
Development Checklist
Bonus Checklist
The script speaks to the right audience
the script is polished and approved
the budget meets the projects needs
the script has been storyboarded
the talent is in place
crew: all positions are filled and aware of their schedule
All the equipment is in place
A shot list is available
Gear ready and in place
Pre-visualization with key members is done
Game plan is set
Location is locked down
light, camera, and audio are ready
What is the significance of production design on the final visual?
The production design is one of the most important part of the film because it conveys the essence of the film that the director or the script writer intended to convey. Everything from the lighting, the cast to the location that the production designer needs to make sure of ensures whether or not the film will be delivering the messages that it wants to effectively. For example, the lighting and the colour palette of the production design will change the entire ambience of the film and how the viewers feel when watching the scene. The production design is the medium in which everything is sent to the audience, so technically it consists of the entire film. Taking Wes Anderson as an example shows that his very symmetrical and fantasical style is part of the way he conveys his messages to the audience about the characters and the themes in the film.
Establishing Shot:
a. Show scale relation to environment
b. Transition between scenes
c. Sci Fi- New World need to be introduced
d. transition to New location
e. Introduce to crucial detail
Mastershot:
a. Confirms location and geography of the scene
b. Clarify relationship between the characters and which character are in the scene
c. Captures the scene provides the scene in its entirety
Wide Shot:
a. Positions subjects far the camera
c. visual relationship with the environment
d. scale of the subject
e. space, depth, or size
Full Shot:
a. entire body reach top and bottom of the frame
b. posture, body and wardrobe
c. need to make statement or present a character
Medium Full Shot:
a. aka cowboy shot
b. top to just below the waist
c. shows confidence, danger, and confrontation
Medium Shot:
a. most popular shot
b. captures subject similar to how we interact with people
c. above waist, above chest, and ends just above the head
d. dig into subjects eyes and reactions
e. middle ground and not as jarring
Medium Close Up:
a. Mid chest and just above the had
b. intimate with the subject without losing the physicality
Close Up:
a. Eyes (usually)
b. Front row seat to character's emotions
Extreme Close Up:
a. Isolates a specific area
b. Isolate something that is crucial to the narrative
c. Tool for emphasis
d. startling
Camera Angles
Low Angle:
a. Any shot that finds itself below a subject's eye line
b. Looking up
c. Typically used to make a subject look more powerful
d. Not only to human subjects
Shot Sizes
High Angle:
a. Parts in the same sense to have imbalance between subjects
b. diminish a character
c. making them appear weak or vulnerable
d. Aerial Shot: Establish environment, landscapes, cities
Overhead:
a. 90 degrees above the subject
b. showcasing complex movements
c. connection to the divine
d. horrific crime scene
Dutch Angle:
a. skew the horizontal frame, off-kilter
b. terror or bewilderment
c. magnify tension
d. maximum impact
Eye Level:
a. shooting at an eye level
b. most common camera height
c. natural height to regard a character.
d. doesn't impose judgement
Shoulder Level:
a. lower position give the illustion of a slighitly low angel shot
b.without its heavier connotations
c. used during conversations
d. frequently becomes over the shoulder shot
e. Romantic scenes too
Hip Level:
a. Cowboy shot
b. gun holster rest at hip height
Knee Level:
a. great way to track an environment following a character
b. Shows character detail
Ground Level:
a. slightly below ground
b. capture details within setting
c. stylish way to track movement through scene
Camera Movement:
Static:
a. No camera movement
b. fixed with a tripod
c. best for shot-reverse-shot dialogue
d. precise composition
e. showcase actor performance
Pan:
a. directs a camera horizontally left or right
b. tripod head, handheld, or with stabilizer
c. motivated by a character's actions
d. provide new information to the audience
e. Whip Pan -- energy to a shot
Tilt:
a. vertical
b. dierct a camera upward or downwards
c. give a character dominance
d. reveal new info
Push in:
a. moves camera closer to a subject
b. dolly camera or Stedicam
c. draw the audience's attention toward a specific detail
d. try and infer what is occuring internally
e. shows thought process, or internal conflict
Pull Out:
a. move camera further away from the subject
b. reveals surroundings
c. highlight a character's isolation or loneliness
Zoom:
a. changes focal length of a camera lens (magnify)
b. feels artificial or even unnatural
c. best for horrors and thrillers
Dolly Zoom:
a. heavy handed camera movements
b. dollying camera way from or toward a subject while simultaneously zooming in other direction
c. Vertigo effect
Roll:
a. rotational camera movement
b. only want to elicit discomfort in the audience
Tracking Shot:
a. physically move the camera through the scene for an extended amount of time
b. show off the scene
Arc Shot:
a. orbits the camera
b. add energy to a shot which characters have minimal actions
Random Movement:
a. random movement into shot and camera shake
b. heighten the intensity of a scene
c. establish subjectivity for the audience
Rules of Framing and Composition
The Rule of Thirds: helps understand what to focus on
Symmetry: helps with focus and is more appealing
Leading Lines: tells audience what to focus
Leading Room & Heading Room: Don't want character's head to leave the frame and be too towards the edges of the frame
Depth: depends on what is shot
Sizes Equals Power: to choose what to focus on
Editing
Cuts
Transitions
Cutting on Action: one cut to another, while the one is still in motion
Cut Away: a shot, usually a closeup, or a landscape, that is used to break up a matching action sequence
Cross-Cut: used in films to establish action occurring simultaneously, and usually in the same place
Jump-Cut: shows the passing of time
Match-Cut: when director cuts from one scene to a entirely different one, but has objects in the two scenes matched
Smash Cut: a technique in film and other moving picture media where one scene abruptly cuts to another for aesthetic, narrative or emotional purpose
Invisible Cut: when two shots are matched so perfectly that the cut isn't shown
Fade-In and Fade- Out: when scene gradually turns to single colour and a when gradually appears onto the screen, usually occurring the beginning of a film or scene and fade out at the end
Dissolve: blends one shot into the other
Abrupt: contrast two conditions
Wipe: a type of film transition where one shot replaces another by travelling from one side of the frame to another or with a special shape
L-Cut: video cuts to next scene then audio follows
J-Cut: the audio before the next scene starts
Motion Blur: length of time the camera iris is open and exposing and take many shots in a single scene that seemed continuous
Iris: manually open or close the iris to black the film
What is a false long take: A false long take is a take that seems like it is really long but it actually hides a lot of invisible cuts in it. This allows for the viewer to feel like it is more authentic and closer to reality because there are not purposeful cuts.