I. E-learning
The online delivery of information for purposes of education, training, or knowledge management.
II. Benefits of E-learning
a. Time reduction
b. Large volume and diversity
c. Cost reduction
d. Higher content retention
e. Flexibility
f. Updated and consistent material
g. Fear-free environment
III. Drawbacks of E- learning
a. Need for instructor retraining
b. Equipment needs and support services
c. Lack of face-to-face interaction and campus life
d. Assessment
e. Maintenance and updating
f. Protection of intellectual property
g. Computer literacy
h. Student retention
IV. Distance learning
Formal education that takes place off campus, usually, but not always, through online resources.
V. Virtual university
An online university from which students take classes from home or other offsite locations, usually via the Internet.
VI. Online Corporate Training
VII. Implementing E-learning and E-Training
VIII. Social Networks and
E-learning
IX. Learning in Virtual Worlds and Second Life
X. Visual Interactive Simulation
XI. E-learning tools and management