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Unit 14 Assignment 2 Game Initial Ideas - Coggle Diagram
Unit 14 Assignment 2 Game Initial Ideas
Age 8-12 year olds
Bright colours
Easy to use
Easy to identify assets
Items / Hazard
Must be easily distinguishable
Items
Batteries
Nuts & bolts
Metal sheets
Hazards
Water
Magnetic pulse
Timer
Player performance = (Time Remaining*25)+Score
Harder levels have less time
Character
Easily recognisable
Set number of lives
Difficulty
Every 3 levels the level gets harder
Easy, Medium, Hard, Expert modes
Each have different: amounts of hazards, time and lives
Gameplay
Robot trying to collect nuts & bolts whilst dodging leaking pipes/water
Robot could collect batteries and lose by running out of electricity
Enough batteries / nuts & bolts creates an extra life