Do certain features of video games have an effect on young players? For example, blood vs no blood, single vs multiplayer, first vs third person etc.
Video Game Companies
Families
Educators
Government Officials
Game Franchises
Activision
Individual Jobs
Stores and Consoles
Owners
PR Teams
Artists and Graphics Teams
Riot Games
Nintendo
Mojang
Epic Games
GameStop
XBOX
PlayStation
The Entertainment Software Association
ESRB Ratings
Parents
Children (ages 8-13)
Teens (14-17)
Young Adults (18+)
Backlash from students
First hand viewing of how students act