Do certain features of video games have an effect on young players? For example, blood vs no blood, single vs multiplayer, first vs third person etc.

Video Game Companies

Families

Educators

Government Officials

Game Franchises

Activision

Individual Jobs

Stores and Consoles

Owners

PR Teams

Artists and Graphics Teams

Riot Games

Nintendo

Mojang

Epic Games

GameStop

XBOX

PlayStation

The Entertainment Software Association

ESRB Ratings

Parents

Children (ages 8-13)

Teens (14-17)

Young Adults (18+)

Backlash from students

First hand viewing of how students act