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Karma Game - Coggle Diagram
Karma Game
Enemies
An enemy type that can completely kill you / destroys your soul?
Dungeon Creatures:
Slimes
Easy to make variants
Shoot slimeballs?
Not very threatening
Goblins
Just did them in the medieval game
Other humans with guns
Mages that shoot magic projectiles
Permanent Death / Game End
A cooldown timer on being reincarnated?
Player could stand there and wait for it to end
Have to clear a room to recharge it?
Control soul while respawning and getting hit then kills permanently?
Location
Dungeon
Randomly Generated?
Binding of Isaac Style
Mechanics
Main Character
Appearance
Bad Karma
More like a monster
Red + Black colours
Good Karma
White
Standard Appearance
Mage?
Cloak
Neutral colour (Blue maybe?)
Fits the rebirth mechanic and the karma abilities make more sense
Magic would work better than a gun as a weapon
Human?
Abilities
Movement
Good Karma Ability
Dash
Enter the Gungeon dodge roll but with Celeste dash visual style?
Invincible while happening
Helpful for avoiding enemies
Walk
Weapon
If I make the main character a mage then they could have a magic projectile
Gun
I feel like this would be the best option
Bad Karma Ability
New attack?
Fire some kind of projectile from your hand, no weapon
Stronger / Cooler looking version of standard attack?
Bow
Too slow?
Sword?
Rougelikes usually have long ranged attacks
Design
Camera
Top-Down Perspective
Art style
Pixel Art
BASIC
I'm doing the programming pathway so I shouldn't think about art too much or i'll get distracted