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AMaGA Egyptian Pharaoh Application - Technical Proposal - Coggle Diagram
AMaGA Egyptian Pharaoh Application - Technical Proposal
Success Criteria
Prescribed
Low-fidelity (non-coded) prototype solution
Should suit primary students and those within primary schools, the primary targeted users
Should successfully prepare primary students for experiencing the museum exhibition ("Egyptian Pharaohs - just like you and me?")
Allows stored data access to information about pharaohs, specifically including the pharaoh's history, life, depictions of monuments created for them and family such as spouses and children.
Allows (specifically primary students) to select a pharaoh or a dynasty/reign of interest offered to filter for certain pharaohs.
Considers associated risks of the economic, personal and social impacts after analysis for users and clients.
Self-determined
App is formulated using the 'personas' created as possible app user guidelines
Should aim to be accessible for as many different groups as possible
.
Possible examples:
Those with vision impairments, such as colour-blindness, vision loss and affiliated
Dyslexic groups
International Language speakers
Allow for fluid user interaction and navigation of app and user interface to allow for learnability. Incorporations of guidelines such as CARP may aid in achieving this.
Application of usability principles throughout app design
Aim of being engaging yet informative to aid in student comprehension of data included
Interaction Requirements
User requirements
Likely Primary Age Range (5-12), with those at older ages being more likely (who will comprehend content better)
Easily navigate
Engage in and comprehend information
Intuitive design
Client requirements
Find pharaoh information (history/life, family, monument depictions)
Select pharaoh, dynasty or reign of interest
Access stored data
Impacts
Social
Introducing students to Egyptian Pharaohs at a young age may foster an interest in History which may carry over as they age
Allows for more student engagement and understanding of the exhibit
Economic
Cost of editing pharaoh pages and creating individual data content (opposed to purely listing data obtained from a database)
App can be freely downloaded without cost
Digital Device is required to access the app
Cost funded by AMaGA
Personal
Provides an asset for access to information about Egyptian Pharaohs and increases knowledge
Prepares students for exhibit and may make it seem more appealing
Risks
Private data is not required, absolving this risk
Student confusion and frustration at app, possibly degrading topic experience
Students may not be able to access digital app (depending on their technology access)
Developer Considerations
User Interface
Visual Communication
Elements
Colour and Tone
Aids predictability and association through colour
Can help make system more accessible through contrast
Line, shape, texture, form
Usage of different shapes can create different effects, such as separation and encapsulation (shapes and lines), zoning, (shapes), emphasis/distinction (texture) and perspective (form).
Proportion and Scale
'Golden ratio' as an example, an ratio thought to be aesthetically pleasing and commonly used in design
Creates harmony through regulation of different dimensions
Space
Helps develop predictability
Supports meaning and zones areas
Helps create
hierarchy
, a visual communication principle
Principles (created through element usage)
Alignment
Provides structure
Allows user to scan information and progress in a logical fashion
Incorporated through shapes, lines, space, scale and proportion
Repetition
Can be incorporated through the repetition of most elements and components
Helps with the learnability and predictability of an interface
Contrast
Highlights differences
Incorporated through colour, space, proportion and scale
Helps distinguish different objects
Hierarchy
Creates predictability and highlights object importance and relationships
Incorporated through sizing, colour and proportion
Balance
Refers to equilibrium and symmetry
Incorporated through shape and space
Proximity
Creates an inferred relationship between close objects
Incorporated through space (or absence of)
Harmony
Interpretation of proximity, refers to complementary components
Indicates relationships
Incorporated using most elements and aspects of visual communication (e.g. similarly proportioned images together)
User Experience
Usability Principles
Utility
The utility of the app will include its ability to be ported to multiple devices responsively. Although intended for implementation in the final product, it is unable to be applied well in the creation circumstance due to the aim of creating a low-fidelity prototype, which may not address all portability viewpoints
Learnability
Intuitive interface
Usage can be easily grasped by users
Aids in easy access of information, tasks and navigation, possibly improving user's relationship with app
Relates to design of user interface
Effectiveness
Allows for easy interpretation by user
How the app achieves its purpose
Enables the user to interact with the system easily without much technological knowledge
Accessibility
The accessibility of the product for all users
Takes into consideration tools required for different group interactions to ensure they can use an app well despite possible digital access problems
Zoom Ability
Contrasting Colours
Screen readers
Language options
Resizable text
Safety
Sensitive data information or storage is not an intended feature of the app, so safety implementation is not as prominent as other usability features
Alerts and Consent Prompts
Communication
Technical Language
Communication must be suitable for both technical and non-technical audiences, including clear explanation opportunities throughout the presentation
Glossary
Appendices
Bibliography/references
In-text referencing throughout, APA style
Evaluate
Against success criteria (prescribed and self-determined)
User-interfaces
Low-fidelity Solution (non-coded)
For generation of relevant recommendations and refinements
Personal, social and economic impacts and considerations to identify risks
Research
Information Research
British Dyslexia Association: (
Dyslexia-Friendly Style Guide
)
Use of non-contrasting colours helps with visibility (Nelson's Digital Solutions Textbook, Docherty et al.)
According to
this presentation,
Australian children spent most of their time on Tablet Computer devices. Putting this into a larger perspective, it is likely children will find an app that caters to a device they use easier to use than one which caters to lesser used devices like phones.
Colour Blindness Simulation
Website
Existing solutions
Queensland Museum's ANZAC Correspondent
Australian Museum's Art of Science
Constraints and Limitations
Time
4 weeks to complete solution task
Full application release completion must occur at the deadline of the exhibition's release
Data
Professional Archaeologists well versed in Ancient Egyptian History
Databases such as
Ilona Regulski's Database of Early Dynastic inscriptions
Data on Pharaohs may have to be collated from various different sources
Legal
Copyright for images used in database (e.g. Sarcophagus Images, Monument depictions)
Copyright for AR structures and models used in AR mode
Research and Contribution Credits, Acknowledgements and Disclaimers
Skills
Previous knowledge about Egypt and Pharaohs
Previous experience with exhibition work, assuming the members took part in the previous Ancient Egypt exhibition ("Egyptian Mummies: Exploring Ancient Lives")