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Developing a Participatory Storyworld - Coggle Diagram
Developing a Participatory Storyworld
Active Story System
Content creators need to bake the marketing into entertainment
Storyworlds should be participatory
The World - ¿Who is it for?
The story - identify key parts for interaction
The experiences - Identify opportunities for participation
The execution - Identify when and how the experiences will be delivered
Participatory Experiences
Design the operations
Design the interaction
Design the engagement
Breakdown the synopsis into scenes
Write a synopsis for execution/project
Participation Bible
Policy: Treating fans consistent with company values
In-world desing
Gaming
Platforms
Events
Timing
Goals for audience participation
Out of World Design
Social Media Policy
Community Policy
Editorial Policy for fan-generated content
Legal Policy
Escalation Procedures
Defining the storyworld
Define the world
Story
Audience
Platforms
Execution
Goals
Experience
Define the Story
Premise, themes, Characters, Locations, Periods, Objects, Factions, Hierarchies
Define the participacion
Observing
Exploring
Gaming
Solo
Teams
Community
Competitive
Collaborative
Role-Playing
Define the execution
Timing, Events, Platforms, Pacing